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20202026
most citedVQ-LLM: High-performance Code Generation for Vector Quantization Augmented LLM Inference

11 citations · 20 across the 27 of their papers we have counts for

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10 papers · 1 filter

cs.AR2026

Atlas: Algorithm-Hardware Co-Design for On-Device City-Scale 3D Gaussian Splatting in VR

He Zhu, Zheng Liu, Xingyang Li +8

3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, enabling city scale 3DGS on mobile VR devices remains challenging, as…

cs.AR2026

A Thread-Register Decoupled GPU Execution Model for Efficient Tensor Computation

Zihan Liu, Jingwen Leng, Yangjie Zhou +12

Modern GPUs increasingly integrate Tensor Cores into the execution pipeline. Although aggregate tensor throughput continues to grow, aided by an operand supply that has evolved fro…

cs.AR2026

Deltoris: Enabling Real-time VLA Inference in Embodied AI via Bit-level Sparsity and Speculative Inference

Zheng Liu, Zeyu Guo, Zihan Liu +9

Vision-language-action (VLA) models have emerged as a key component in embodied AI. Among existing approaches, diffusion-based VLA models achieve superior motion quality and genera…

cs.AR2026

Kaleido: Algorithm-Hardware Co-Design for Video Diffusion Transformers by Exploiting Latent Space Correlations

Wenxuan Miao, Haosong Liu, Weiming Hu +9

Video diffusion transformers (vDiTs) generate high quality video but introduce extremely high compute cost due to the long diffusion timesteps and self attention computation. As di…

cs.AR2025

Splatonic: Architecture Support for 3D Gaussian Splatting SLAM via Sparse Processing

Xiaotong Huang, He Zhu, Tianrui Ma +8

3D Gaussian splatting (3DGS) has emerged as a promising direction for SLAM due to its high-fidelity reconstruction and rapid convergence. However, 3DGS-SLAM algorithms remain impra…

cs.AR2025

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity

Xingyang Li, Jie Jiang, Yu Feng +5

Rendering is critical in fields like 3D modeling, AR/VR, and autonomous driving, where high-quality, real-time output is essential. Point-based neural rendering (PBNR) offers a pho…

cs.AR2025

Lumina: Real-Time Mobile Neural Rendering by Exploiting Computational Redundancy

Yu Feng, Weikai Lin, Yuge Cheng +6

3D Gaussian Splatting (3DGS) has vastly advanced the pace of neural rendering, but it remains computationally demanding on today's mobile SoCs. To address this challenge, we propos…

cs.AR2025

StreamGrid: Streaming Point Cloud Analytics via Compulsory Splitting and Deterministic Termination

Yu Feng, Zheng Liu, Weikai Lin +6

Point clouds are increasingly important in intelligent applications, but frequent off-chip memory traffic in accelerators causes pipeline stalls and leads to high energy consumptio…

cs.AR2025

M-ANT: Efficient Low-bit Group Quantization for LLMs via Mathematically Adaptive Numerical Type

Weiming Hu, Haoyan Zhang, Cong Guo +7

Large language models (LLMs) are one of the most important killer computer applications. The recent algorithmic advancement proposes a fine-grained group-wise quantization for LLMs…

cs.AR2024★ 1 cited

Cicero: Addressing Algorithmic and Architectural Bottlenecks in Neural Rendering by Radiance Warping and Memory Optimizations

Yu Feng, Zihan Liu, Jingwen Leng +2

Neural Radiance Field (NeRF) is widely seen as an alternative to traditional physically-based rendering. However, NeRF has not yet seen its adoption in resource-limited mobile syst…