11 citations · 20 across the 27 of their papers we have counts for
10 papers · 1 filter
Atlas: Algorithm-Hardware Co-Design for On-Device City-Scale 3D Gaussian Splatting in VR
He Zhu, Zheng Liu, Xingyang Li +8
3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, enabling city scale 3DGS on mobile VR devices remains challenging, as…
A Thread-Register Decoupled GPU Execution Model for Efficient Tensor Computation
Zihan Liu, Jingwen Leng, Yangjie Zhou +12
Modern GPUs increasingly integrate Tensor Cores into the execution pipeline. Although aggregate tensor throughput continues to grow, aided by an operand supply that has evolved fro…
Deltoris: Enabling Real-time VLA Inference in Embodied AI via Bit-level Sparsity and Speculative Inference
Zheng Liu, Zeyu Guo, Zihan Liu +9
Vision-language-action (VLA) models have emerged as a key component in embodied AI. Among existing approaches, diffusion-based VLA models achieve superior motion quality and genera…
Kaleido: Algorithm-Hardware Co-Design for Video Diffusion Transformers by Exploiting Latent Space Correlations
Wenxuan Miao, Haosong Liu, Weiming Hu +9
Video diffusion transformers (vDiTs) generate high quality video but introduce extremely high compute cost due to the long diffusion timesteps and self attention computation. As di…
Splatonic: Architecture Support for 3D Gaussian Splatting SLAM via Sparse Processing
Xiaotong Huang, He Zhu, Tianrui Ma +8
3D Gaussian splatting (3DGS) has emerged as a promising direction for SLAM due to its high-fidelity reconstruction and rapid convergence. However, 3DGS-SLAM algorithms remain impra…
SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity
Xingyang Li, Jie Jiang, Yu Feng +5
Rendering is critical in fields like 3D modeling, AR/VR, and autonomous driving, where high-quality, real-time output is essential. Point-based neural rendering (PBNR) offers a pho…
Lumina: Real-Time Mobile Neural Rendering by Exploiting Computational Redundancy
Yu Feng, Weikai Lin, Yuge Cheng +6
3D Gaussian Splatting (3DGS) has vastly advanced the pace of neural rendering, but it remains computationally demanding on today's mobile SoCs. To address this challenge, we propos…
StreamGrid: Streaming Point Cloud Analytics via Compulsory Splitting and Deterministic Termination
Yu Feng, Zheng Liu, Weikai Lin +6
Point clouds are increasingly important in intelligent applications, but frequent off-chip memory traffic in accelerators causes pipeline stalls and leads to high energy consumptio…
M-ANT: Efficient Low-bit Group Quantization for LLMs via Mathematically Adaptive Numerical Type
Weiming Hu, Haoyan Zhang, Cong Guo +7
Large language models (LLMs) are one of the most important killer computer applications. The recent algorithmic advancement proposes a fine-grained group-wise quantization for LLMs…
Cicero: Addressing Algorithmic and Architectural Bottlenecks in Neural Rendering by Radiance Warping and Memory Optimizations
Yu Feng, Zihan Liu, Jingwen Leng +2
Neural Radiance Field (NeRF) is widely seen as an alternative to traditional physically-based rendering. However, NeRF has not yet seen its adoption in resource-limited mobile syst…