activity
20202024
most citedDONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks

263 citations · 265 across the 4 of their papers we have counts for

collaborators

6 papers

cs.GR2024

StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering

Lukas Radl, Michael Steiner, Mathias Parger +3

Gaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains. However, the efficiency of the 3D Gaussian Splatting ren…

cs.LG2022

Gradient-based Weight Density Balancing for Robust Dynamic Sparse Training

Mathias Parger, Alexander Ertl, Paul Eibensteiner +3

Training a sparse neural network from scratch requires optimizing connections at the same time as the weights themselves. Typically, the weights are redistributed after a predefine…

cs.CV2022

MotionDeltaCNN: Sparse CNN Inference of Frame Differences in Moving Camera Videos

Mathias Parger, Chengcheng Tang, Thomas Neff +4

Convolutional neural network inference on video input is computationally expensive and requires high memory bandwidth. Recently, DeltaCNN managed to reduce the cost by only process…

cs.CV2022★ 2 cited

DeltaCNN: End-to-End CNN Inference of Sparse Frame Differences in Videos

Mathias Parger, Chengcheng Tang, Christopher D. Twigg +3

Convolutional neural network inference on video data requires powerful hardware for real-time processing. Given the inherent coherence across consecutive frames, large parts of a v…

cs.CV2021★ 263 cited

DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks

Thomas Neff, Pascal Stadlbauer, Mathias Parger +5

The recent research explosion around implicit neural representations, such as NeRF, shows that there is immense potential for implicitly storing high-quality scene and lighting inf…

cs.CV2020

UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality

Mathias Parger, Chengcheng Tang, Yuanlu Xu +5

Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the p…