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From the 1 of 7 linked papers with an AI index.

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7 papers

cs.DS2026

A New Lower Bound for Online Vertex Cover under Vertex Arrivals

Tianhang Lu

We prove that no randomized integral or fractional algorithm for online vertex cover under general vertex arrivals achieves a competitive ratio strictly below $1+\sqrt{e}/2\approx1…

cs.DS2026

Online Multi-Level Aggregation with Per-Batch Maximum Delay

Tianhang Lu, Runtian Ren, Shengcai Liu +1

We study online multi-level aggregation on finite rooted trees with a per-batch maximum-delay objective. A service pays for a rooted subtree and for the maximum waiting time among…

cs.LG2026

Learning-Augmented and Randomized Algorithms for Line Aggregation with Delays

Tianhang Lu, Runtian Ren, Shengcai Liu +1

The paper designs deterministic and randomized online algorithms for line aggregation with delays, incorporating learning-augmented advice and analyzing their robustness, consisten…

econ.TH2026

Flow Games with Public Arcs: the Least Core and the Nucleolus

Tianhang Lu, Han Xiao, Qizhi Fang

We study flow games with public arcs, an extension of classical cooperative flow games that allows players to use public resources. In these games, a coalition corresponds to a set…

cs.CC2026

Learning-Augmented Algorithms for Online Vertex Cover

Tianhang Lu, Runtian Ren, Shengcai Liu

This paper studies learning-augmented online weighted vertex cover with local advice and a tradeoff parameter . We consider two graph settings: bipartite graphs and ge…

math.OC2026

Full characterization of core for nonlinear optimization games

Donglei Du, Qizhi Fang, Bin Liu +2

We fully characterize the core of a broad class of nonlinear games by identifying a suitable relaxation for inherent nonlinearity, directly generalizing the linear frameworks in th…