activity
20202024
most citedOrbit: A Unified Simulation Framework for Interactive Robot Learning Environments

254 citations · 633 across the 11 of their papers we have counts for

collaborators

12 papers

cs.AI2024

MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting

Chen Tessler, Yunrong Guo, Ofir Nabati +2

Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in chara…

cs.LG2024★ 5 cited

SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation

Jordan Juravsky, Yunrong Guo, Sanja Fidler +1

Physically-simulated models for human motion can generate high-quality responsive character animations, often in real-time. Natural language serves as a flexible interface for cont…

cs.CV2023★ 58 cited

CALM: Conditional Adversarial Latent Models for Directable Virtual Characters

Chen Tessler, Yoni Kasten, Yunrong Guo +3

In this work, we present Conditional Adversarial Latent Models (CALM), an approach for generating diverse and directable behaviors for user-controlled interactive virtual character…

cs.GR2023★ 2 cited

Synthesizing Physical Character-Scene Interactions

Mohamed Hassan, Yunrong Guo, Tingwu Wang +3

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and…

cs.LG2023★ 30 cited

PADL: Language-Directed Physics-Based Character Control

Jordan Juravsky, Yunrong Guo, Sanja Fidler +1

Developing systems that can synthesize natural and life-like motions for simulated characters has long been a focus for computer animation. But in order for these systems to be use…

cs.RO2023★ 254 cited

Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments

Mayank Mittal, Calvin Yu, Qinxi Yu +12

We present Orbit, a unified and modular framework for robot learning powered by NVIDIA Isaac Sim. It offers a modular design to easily and efficiently create robotic environments w…

cs.RO2022★ 3 cited

Factory: Fast Contact for Robotic Assembly

Yashraj Narang, Kier Storey, Iretiayo Akinola +9

Robotic assembly is one of the oldest and most challenging applications of robotics. In other areas of robotics, such as perception and grasping, simulation has rapidly accelerated…

cs.GR2022★ 211 cited

ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters

Xue Bin Peng, Yunrong Guo, Lina Halper +2

The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and ex…

cs.CV2021★ 2 cited

Physics-based Human Motion Estimation and Synthesis from Videos

Kevin Xie, Tingwu Wang, Umar Iqbal +3

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data…

cs.RO2021★ 55 cited

Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning

Viktor Makoviychuk, Lukasz Wawrzyniak, Yunrong Guo +8

Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy tr…

cs.CV2021

KAMA: 3D Keypoint Aware Body Mesh Articulation

Umar Iqbal, Kevin Xie, Yunrong Guo +2

We present KAMA, a 3D Keypoint Aware Mesh Articulation approach that allows us to estimate a human body mesh from the positions of 3D body keypoints. To this end, we learn to estim…

cs.GR2020★ 13 cited

UniCon: Universal Neural Controller For Physics-based Character Motion

Tingwu Wang, Yunrong Guo, Maria Shugrina +1

The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven tec…