211 citations · 282 across the 5 of their papers we have counts for
6 papers
MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting
Chen Tessler, Yunrong Guo, Ofir Nabati +2
Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in chara…
Factory: Fast Contact for Robotic Assembly
Yashraj Narang, Kier Storey, Iretiayo Akinola +9
Robotic assembly is one of the oldest and most challenging applications of robotics. In other areas of robotics, such as perception and grasping, simulation has rapidly accelerated…
ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Xue Bin Peng, Yunrong Guo, Lina Halper +2
The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and ex…
Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning
Viktor Makoviychuk, Lukasz Wawrzyniak, Yunrong Guo +8
Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy tr…
KAMA: 3D Keypoint Aware Body Mesh Articulation
Umar Iqbal, Kevin Xie, Yunrong Guo +2
We present KAMA, a 3D Keypoint Aware Mesh Articulation approach that allows us to estimate a human body mesh from the positions of 3D body keypoints. To this end, we learn to estim…
UniCon: Universal Neural Controller For Physics-based Character Motion
Tingwu Wang, Yunrong Guo, Maria Shugrina +1
The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven tec…