254 citations · 633 across the 11 of their papers we have counts for
12 papers
MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting
Chen Tessler, Yunrong Guo, Ofir Nabati +2
Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in chara…
SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation
Jordan Juravsky, Yunrong Guo, Sanja Fidler +1
Physically-simulated models for human motion can generate high-quality responsive character animations, often in real-time. Natural language serves as a flexible interface for cont…
CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
Chen Tessler, Yoni Kasten, Yunrong Guo +3
In this work, we present Conditional Adversarial Latent Models (CALM), an approach for generating diverse and directable behaviors for user-controlled interactive virtual character…
Synthesizing Physical Character-Scene Interactions
Mohamed Hassan, Yunrong Guo, Tingwu Wang +3
Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and…
PADL: Language-Directed Physics-Based Character Control
Jordan Juravsky, Yunrong Guo, Sanja Fidler +1
Developing systems that can synthesize natural and life-like motions for simulated characters has long been a focus for computer animation. But in order for these systems to be use…
Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments
Mayank Mittal, Calvin Yu, Qinxi Yu +12
We present Orbit, a unified and modular framework for robot learning powered by NVIDIA Isaac Sim. It offers a modular design to easily and efficiently create robotic environments w…
Factory: Fast Contact for Robotic Assembly
Yashraj Narang, Kier Storey, Iretiayo Akinola +9
Robotic assembly is one of the oldest and most challenging applications of robotics. In other areas of robotics, such as perception and grasping, simulation has rapidly accelerated…
ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Xue Bin Peng, Yunrong Guo, Lina Halper +2
The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and ex…
Physics-based Human Motion Estimation and Synthesis from Videos
Kevin Xie, Tingwu Wang, Umar Iqbal +3
Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data…
Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning
Viktor Makoviychuk, Lukasz Wawrzyniak, Yunrong Guo +8
Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy tr…
KAMA: 3D Keypoint Aware Body Mesh Articulation
Umar Iqbal, Kevin Xie, Yunrong Guo +2
We present KAMA, a 3D Keypoint Aware Mesh Articulation approach that allows us to estimate a human body mesh from the positions of 3D body keypoints. To this end, we learn to estim…
UniCon: Universal Neural Controller For Physics-based Character Motion
Tingwu Wang, Yunrong Guo, Maria Shugrina +1
The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven tec…