35 citations · 58 across the 11 of their papers we have counts for
6 papers · 1 filter
Robust and Accurate Cylinder Triangulation
Anna Gummeson, Magnus Oskarsson
In this paper we present methods for triangulation of infinite cylinders from image line silhouettes. We show numerically that linear estimation of a general quadric surface is inh…
Points to Patches: Enabling the Use of Self-Attention for 3D Shape Recognition
Axel Berg, Magnus Oskarsson, Mark O'Connor
While the Transformer architecture has become ubiquitous in the machine learning field, its adaptation to 3D shape recognition is non-trivial. Due to its quadratic computational co…
Detailed 3D Human Body Reconstruction from Multi-view Images Combining Voxel Super-Resolution and Learned Implicit Representation
Zhongguo Li, Magnus Oskarsson, Anders Heyden
The task of reconstructing detailed 3D human body models from images is interesting but challenging in computer vision due to the high freedom of human bodies. In order to tackle t…
A novel joint points and silhouette-based method to estimate 3D human pose and shape
Zhongguo Li, Anders Heyden, Magnus Oskarsson
This paper presents a novel method for 3D human pose and shape estimation from images with sparse views, using joint points and silhouettes, based on a parametric model. Firstly, t…
A fast minimal solver for absolute camera pose with unknown focal length and radial distortion from four planar points
Magnus Oskarsson
In this paper we present a fast minimal solver for absolute camera pose estimation from four known points that lie in a plane. We assume a perspective camera model with unknown foc…
Beyond Gröbner Bases: Basis Selection for Minimal Solvers
Viktor Larsson, Magnus Oskarsson, Kalle Åström +3
Many computer vision applications require robust estimation of the underlying geometry, in terms of camera motion and 3D structure of the scene. These robust methods often rely on…