5 citations · 5 across the 2 of their papers we have counts for
2 papers
cs.HC2026
Technological Advances in Two Generations of Consumer-Grade VR Systems: Effects on User Experience and Task Performance
Marie Luisa Fiedler, Christian Merz, Jonathan Tschanter +2
Integrated VR (IVR) systems consist of a head-mounted display (HMD) and body-tracking capabilities. They enable users to translate their physical movements into corresponding avata…
cs.HC2020★ 5 cited
Mind the Gap: A Framework (BehaveFIT) Guiding The Use of Immersive Technologies in Behavior Change Processes
Carolin Wienrich, Nina Ines Döllinger, Rebecca Hein
The design and evaluation of assisting technologies to support behavior change processes have become an essential topic within the field of human-computer interaction research in g…