104 citations · 127 across the 5 of their papers we have counts for
5 papers
Technological Advances in Two Generations of Consumer-Grade VR Systems: Effects on User Experience and Task Performance
Marie Luisa Fiedler, Christian Merz, Jonathan Tschanter +2
Integrated VR (IVR) systems consist of a head-mounted display (HMD) and body-tracking capabilities. They enable users to translate their physical movements into corresponding avata…
Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality
David Mal, Nina Döllinger, Erik Wolf +4
Virtual humans play a pivotal role in social virtual environments, shaping users' VR experiences. The diversity in available options and users' preferences can result in a heteroge…
eXtended Artificial Intelligence: New Prospects of Human-AI Interaction Research
Carolin Wienrich, Marc Erich Latoschik
Artificial Intelligence (AI) covers a broad spectrum of computational problems and use cases. Many of those implicate profound and sometimes intricate questions of how humans inter…
Congruence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model
Marc Erich Latoschik, Carolin Wienrich
Presence often is considered the most important quale describing the subjective feeling of being in a computer-generated and/or computer-mediated virtual environment. The identific…
Mind the Gap: A Framework (BehaveFIT) Guiding The Use of Immersive Technologies in Behavior Change Processes
Carolin Wienrich, Nina Ines Döllinger, Rebecca Hein
The design and evaluation of assisting technologies to support behavior change processes have become an essential topic within the field of human-computer interaction research in g…