activity
20202026
most citedCongruence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model

104 citations · 127 across the 5 of their papers we have counts for

collaborators

5 papers

cs.HC2026

Technological Advances in Two Generations of Consumer-Grade VR Systems: Effects on User Experience and Task Performance

Marie Luisa Fiedler, Christian Merz, Jonathan Tschanter +2

Integrated VR (IVR) systems consist of a head-mounted display (HMD) and body-tracking capabilities. They enable users to translate their physical movements into corresponding avata…

cs.HC2024★ 15 cited

Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality

David Mal, Nina Döllinger, Erik Wolf +4

Virtual humans play a pivotal role in social virtual environments, shaping users' VR experiences. The diversity in available options and users' preferences can result in a heteroge…

cs.AI2021★ 3 cited

eXtended Artificial Intelligence: New Prospects of Human-AI Interaction Research

Carolin Wienrich, Marc Erich Latoschik

Artificial Intelligence (AI) covers a broad spectrum of computational problems and use cases. Many of those implicate profound and sometimes intricate questions of how humans inter…

cs.HC2021★ 104 cited

Congruence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model

Marc Erich Latoschik, Carolin Wienrich

Presence often is considered the most important quale describing the subjective feeling of being in a computer-generated and/or computer-mediated virtual environment. The identific…

cs.HC2020★ 5 cited

Mind the Gap: A Framework (BehaveFIT) Guiding The Use of Immersive Technologies in Behavior Change Processes

Carolin Wienrich, Nina Ines Döllinger, Rebecca Hein

The design and evaluation of assisting technologies to support behavior change processes have become an essential topic within the field of human-computer interaction research in g…