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cs.CV2025

Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries

Victor Rong, Jan Held, Victor Chu +5

Though Gaussian splatting has achieved impressive results in novel view synthesis, it requires millions of primitives to model highly textured scenes, even when the geometry of the…

cs.CV2025

MeshSplatting: Differentiable Rendering with Opaque Meshes

Jan Held, Sanghyun Son, Renaud Vandeghen +7

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain in…

cs.CV2025

Triangle Splatting+: Differentiable Rendering with Opaque Triangles

Jan Held, Renaud Vandeghen, Sanghyun Son +6

Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can ac…

cs.CV2025

SoccerNet 2025 Challenges Results

Silvio Giancola, Anthony Cioppa, Marc Gutiérrez-Pérez +115

The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understandi…

cs.CV2025

Triangle Splatting for Real-Time Radiance Field Rendering

Jan Held, Renaud Vandeghen, Adrien Deliege +7

The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photog…

cs.CV2025

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Jan Held, Renaud Vandeghen, Abdullah Hamdi +6

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes wi…