6 papers · 1 filter
Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries
Victor Rong, Jan Held, Victor Chu +5
Though Gaussian splatting has achieved impressive results in novel view synthesis, it requires millions of primitives to model highly textured scenes, even when the geometry of the…
MeshSplatting: Differentiable Rendering with Opaque Meshes
Jan Held, Sanghyun Son, Renaud Vandeghen +7
Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain in…
Triangle Splatting+: Differentiable Rendering with Opaque Triangles
Jan Held, Renaud Vandeghen, Sanghyun Son +6
Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can ac…
SoccerNet 2025 Challenges Results
Silvio Giancola, Anthony Cioppa, Marc Gutiérrez-Pérez +115
The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understandi…
Triangle Splatting for Real-Time Radiance Field Rendering
Jan Held, Renaud Vandeghen, Adrien Deliege +7
The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photog…
3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes
Jan Held, Renaud Vandeghen, Abdullah Hamdi +6
Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes wi…