collaborators

15 papers

cs.CV2026

SoccerNet 2026 Challenges Results

Anthony Cioppa, Silvio Giancola, Håkan Ardö +102

The SoccerNet 2026 Challenges constitute the sixth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in sports video underst…

cs.CV2026

Event Detection in Videos: A Framework for the Development of New Methods

Anastasia Zakharova, Thierry Bouwmans, Anthony Cioppa +13

Event detection tasks in videos, the most important aspect of video surveillance, aim to detect events either at the pixel-level, frame-level, or clip-level. Plenty of methods inte…

cs.CV2026

TCG-AR: Real-Time Multi-View Augmented Reality for Trading Card Game Streaming

Anthony Cioppa, Antoine Verdonck, Maxim Henry +2

Trading card games are increasingly played and broadcast online, yet live streams remain mostly limited to flat top-down footage of the playing area. Augmenting such streams with v…

cs.CV2026

Pixels or Positions? Benchmarking Modalities in Group Activity Recognition

Drishya Karki, Merey Ramazanova, Anthony Cioppa +2

Group Activity Recognition (GAR) is well studied on the video modality for surveillance and indoor team sports (e.g., volleyball, basketball). Yet, other modalities such as agent p…

cs.CV2026

Towards Athlete Fatigue Assessment from Association Football Videos

Xavier Bou, Nathan Correger, Alexandre Cloots +7

Fatigue monitoring is central in association football due to its links with injury risk and tactical performance. However, objective fatigue-related indicators are commonly derived…

cs.CV2025

MeshSplatting: Differentiable Rendering with Opaque Meshes

Jan Held, Sanghyun Son, Renaud Vandeghen +7

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain in…