15 papers
SoccerNet 2026 Challenges Results
Anthony Cioppa, Silvio Giancola, Håkan Ardö +102
The SoccerNet 2026 Challenges constitute the sixth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in sports video underst…
Event Detection in Videos: A Framework for the Development of New Methods
Anastasia Zakharova, Thierry Bouwmans, Anthony Cioppa +13
Event detection tasks in videos, the most important aspect of video surveillance, aim to detect events either at the pixel-level, frame-level, or clip-level. Plenty of methods inte…
TCG-AR: Real-Time Multi-View Augmented Reality for Trading Card Game Streaming
Anthony Cioppa, Antoine Verdonck, Maxim Henry +2
Trading card games are increasingly played and broadcast online, yet live streams remain mostly limited to flat top-down footage of the playing area. Augmenting such streams with v…
Pixels or Positions? Benchmarking Modalities in Group Activity Recognition
Drishya Karki, Merey Ramazanova, Anthony Cioppa +2
Group Activity Recognition (GAR) is well studied on the video modality for surveillance and indoor team sports (e.g., volleyball, basketball). Yet, other modalities such as agent p…
Towards Athlete Fatigue Assessment from Association Football Videos
Xavier Bou, Nathan Correger, Alexandre Cloots +7
Fatigue monitoring is central in association football due to its links with injury risk and tactical performance. However, objective fatigue-related indicators are commonly derived…
MeshSplatting: Differentiable Rendering with Opaque Meshes
Jan Held, Sanghyun Son, Renaud Vandeghen +7
Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain in…