activity
20192024
most citedSupervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

55 citations · 149 across the 14 of their papers we have counts for

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5 papers · 1 filter

cs.AI2024★ 1 cited

Hokoff: Real Game Dataset from Honor of Kings and its Offline Reinforcement Learning Benchmarks

Yun Qu, Boyuan Wang, Jianzhun Shao +15

The advancement of Offline Reinforcement Learning (RL) and Offline Multi-Agent Reinforcement Learning (MARL) critically depends on the availability of high-quality, pre-collected o…

cs.AI2023★ 2 cited

Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication Perspective

Yiming Gao, Feiyu Liu, Liang Wang +11

MOBA games, e.g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human leve…

cs.AI2020★ 42 cited

Towards Playing Full MOBA Games with Deep Reinforcement Learning

Deheng Ye, Guibin Chen, Wen Zhang +15

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc.…

cs.AI2020★ 55 cited

Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

Deheng Ye, Guibin Chen, Peilin Zhao +15

We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA…

cs.AI2019★ 25 cited

Mastering Complex Control in MOBA Games with Deep Reinforcement Learning

Deheng Ye, Zhao Liu, Mingfei Sun +15

We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and…