42 citations · 90 across the 3 of their papers we have counts for
3 papers
cs.AI2020★ 42 cited
Towards Playing Full MOBA Games with Deep Reinforcement Learning
Deheng Ye, Guibin Chen, Wen Zhang +15
MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc.…
cs.AI2020★ 23 cited
TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Game
Lei Han, Jiechao Xiong, Peng Sun +8
StarCraft, one of the most difficult esport games with long-standing history of professional tournaments, has attracted generations of players and fans, and also, intense attention…
cs.AI2019★ 25 cited
Mastering Complex Control in MOBA Games with Deep Reinforcement Learning
Deheng Ye, Zhao Liu, Mingfei Sun +15
We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and…