55 citations · 98 across the 3 of their papers we have counts for
3 papers
cs.LG2021★ 1 cited
Learning Diverse Policies in MOBA Games via Macro-Goals
Yiming Gao, Bei Shi, Xueying Du +10
Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Ev…
cs.AI2020★ 42 cited
Towards Playing Full MOBA Games with Deep Reinforcement Learning
Deheng Ye, Guibin Chen, Wen Zhang +15
MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc.…
cs.AI2020★ 55 cited
Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings
Deheng Ye, Guibin Chen, Peilin Zhao +15
We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA…