55 citations · 97 across the 2 of their papers we have counts for
3 papers
cs.AI2020★ 42 cited
Towards Playing Full MOBA Games with Deep Reinforcement Learning
Deheng Ye, Guibin Chen, Wen Zhang +15
MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc.…
cs.AI2020★ 55 cited
Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings
Deheng Ye, Guibin Chen, Peilin Zhao +15
We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA…
cs.HC2018
Attention-based Walking Gait and Direction Recognition in Wi-Fi Networks
Yang Xu, Min Chen, Wei Yang +2
The study of human gait recognition has been becoming an active research field. In this paper, we propose to adopt the attention-based Recurrent Neural Network (RNN) encoder-decode…