activity
20202026
most citedWell-being in isolation: Exploring artistic immersive virtual environments in a simulated lunar habitat to alleviate asthenia symptoms

10 citations · 19 across the 14 of their papers we have counts for

collaborators

14 papers

cs.HC2026

Towards an End-to-End System for 3D Tracking of Physical Objects in Virtual Immersive Environments

Stanisław Knapiński, Maciej Grzeszczuk, Barbara Karpowicz +2

This work aims to establish an end-to-end system for tracking of physical 3D objects for virtual reality (VR) applications. We focus on training applications requiring real-time tr…

cs.HC2025

Towards Effective Human Performance in XR Space Framework based on Real-time Eye Tracking Biofeedback

Barbara Karpowicz, Tomasz Kowalewski, Pavlo Zinevych +3

This paper proposes an eye tracking module for the XR Space Framework aimed at enhancing human performance in XR-based applications, specifically in training, screening, and teleop…

cs.HC2025

Towards Effective Immersive Technologies in Medicine: Potential and Future Applications based on VR, AR, XR and AI solutions

Aliaksandr Marozau, Barbara Karpowicz, Tomasz Kowalewski +4

Mixed Reality (MR) technologies such as Virtual and Augmented Reality (VR, AR) are well established in medical practice, enhancing diagnostics, treatment, and education. However, t…

cs.HC2025

Archiverse: an Approach for Immersive Cultural Heritage

Wieslaw Kopeć, Anna Jaskulska, Władysław Fuchs +4

Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry,…

cs.HC2025

Immersive Technologies in Training and Healthcare: From Space Missions to Psychophysiological Research

Barbara Karpowicz, Maciej Grzeszczuk, Adam Kuzdraliński +8

Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particular…

cs.HC2025

Building Trustworthy Cognitive Monitoring for Safety-Critical Human Tasks: A Phased Methodological Approach

Maciej Grzeszczuk, Grzegorz Pochwatko, Barbara Karpowicz +2

Operators performing high-stakes, safety-critical tasks - such as air traffic controllers, surgeons, or mission control personnel - must maintain exceptional cognitive performance…

cs.HC2024

Human Factors in Space Exploration: Opportunities for International and Interdisciplinary Collaboration

Wiesław Kopeć, Grzegorz Pochwatko, Monika Kornacka +9

As humanity pushes the boundaries of space exploration, human factors research becomes more important. Human factors encompass a broad spectrum of psychological, physiological, and…

cs.CY2024

Preserving Tangible and Intangible Cultural Heritage: the Cases of Volterra and Atari

Maciej Grzeszczuk, Kinga Skorupska, Paweł Grabarczyk +9

At first glance, the ruins of the Roman Theatre in the Italian town of Volterra have little in common with cassette tapes containing Atari games. One is certainly considered an imp…

cs.HC2023★ 10 cited

Well-being in isolation: Exploring artistic immersive virtual environments in a simulated lunar habitat to alleviate asthenia symptoms

Grzegorz Pochwatko, Wieslaw Kopec, Justyna Swidrak +14

Revived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut's mental well-being, which stems fro…

cs.HC2022★ 1 cited

XR Hackathon Going Online: Lessons Learned from a Case Study with Goethe-Institut

Wiesław Kopeć, Kinga Skorupska, Anna Jaskulska +6

In this article we report a case study of a Language and Culture-oriented transdisciplinary XR hackathon organized with Goethe-Institut. The hackathon was hosted as an online event…

cs.HC2022★ 8 cited

Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)

Wiesław Kopeć, Cezary Biele, Monika Kornacka +8

We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry…

cs.HC2021

Interpersonal distance in VR: reactions of older adults to the presence of a virtual agent

Grzegorz Pochwatko, Barbara Karpowicz, Anna Chrzanowska +1

The rapid development of virtual reality technology has increased its availability and, consequently, increased the number of its possible applications. The interest in the new med…

cs.HC2021

Deploying Crowdsourcing for Workflow Driven Business Process

Rafał Masłyk, Kinga Skorupska, Piotr Gago +5

The main goal of this paper is to discuss how to integrate the possibilities of crowdsourcing platforms with systems supporting workflow to enable the engagement and interaction wi…

cs.HC2020

Exploration of Voice User Interfaces for Older Adults - A Pilot Study to Address Progressive Vision Loss

Anna Jaskulska, Kinga Skorupska, Barbara Karpowicz +3

Voice User Interfaces (VUIs) owing to recent developments in Artificial Intelligence (AI) and Natural Language Processing (NLP), are becoming increasingly intuitive and functional.…