22 citations · 47 across the 3 of their papers we have counts for
4 papers
Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial
Aldo Gordillo, Daniel López-Fernández
Contribution: This article analyzes the learning effectiveness of a virtual educational escape room for teaching software engineering and compares this activity with traditional te…
Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education
Daniel López-Fernández, Aldo Gordillo, Jennifer Pérez +1
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in…
Using 3D printed badges to improve student performance and reduce dropout rates in STEM higher education
Raúl Lara-Cabrera, Fernando Ortega, Edgar Talavera +1
Students' perception of excessive difficulty in STEM degrees lowers their motivation and therefore affects their performance. According to prior research, the use of gamification t…
DevOps Team Structures: Characterization and Implications
Daniel López-Fernández, Jessica Díaz, Javier García +2
Context: DevOps can be defined as a cultural movement to improve and accelerate the delivery of business value by making the collaboration between development and operations effect…