2 papers
cs.HC2023
My Zelda Cane: Strategies Used by Blind Players to Play Visual-Centric Digital Games
David Gonçalves, Manuel Piçarra, Pedro Pais +2
Mainstream games are typically designed around the visual experience, with behaviors and interactions highly dependent on vision. Despite this, blind people are playing mainstream…
cs.HC2021
Exploring Asymmetric Roles in Mixed-Ability Gaming
David Gonçalves, André Rodrigues, Mike L. Richardson +3
The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choo…