108 citations · 109 across the 4 of their papers we have counts for
5 papers
From Instructor to Collaborator: What a 90-Participant Study Reveals about Human-Agent Collaboration in a Mobile Serious Game
Danai Korre
This position paper reflects empirical data collected during my PhD from a large-scale within-subjects study (N = 90). The study compared a highly human-like, spoken embodied conve…
Comparing Photorealistic and Animated Embodied Conversational Agents in Serious Games: An Empirical Study on User Experience
Danai Korre
Embodied conversational agents (ECAs) are paradigms of conversational user interfaces in the form of embodied characters. While ECAs offer various manipulable features, this paper…
Spoken Humanoid Embodied Conversational Agents in Mobile Serious Games: A Usability Assessment
Danai Korre, Judy Robertson
This paper presents an empirical investigation of the extent to which spoken Humanoid Embodied Conversational Agents (HECAs) can foster usability in mobile serious game (MSG) appli…
Augmented Reality in Higher Education: a Case Study in Medical Education
Danai Korre, Andrew Sherlock
During lockdown, we piloted a variety of augmented reality (AR) experiences in collaboration with subject matter experts from different fields aiming at creating remote teaching an…
Guidelines for the Development of Immersive Virtual Reality Software for Cognitive Neuroscience and Neuropsychology: The Development of Virtual Reality Everyday Assessment Lab (VR-EAL)
Panagiotis Kourtesis, Danai Korre, Simona Collina +2
Virtual reality (VR) head-mounted displays (HMD) appear to be effective research tools, which may address the problem of ecological validity in neuropsychological testing. However,…