1 citations · 3 across the 5 of their papers we have counts for
5 papers
Towards Using Gameplay Videos for Detecting Issues in Video Games
Emanuela Guglielmi, Simone Scalabrino, Gabriele Bavota +1
Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g…
Using Reinforcement Learning for Load Testing of Video Games
Rosalia Tufano, Simone Scalabrino, Luca Pascarella +3
Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the con…
Evaluating SZZ Implementations Through a Developer-informed Oracle
Giovanni Rosa, Luca Pascarella, Simone Scalabrino +4
The SZZ algorithm for identifying bug-inducing changes has been widely used to evaluate defect prediction techniques and to empirically investigate when, how, and by whom bugs are…
Studying the Usage of Text-To-Text Transfer Transformer to Support Code-Related Tasks
Antonio Mastropaolo, Simone Scalabrino, Nathan Cooper +4
Deep learning (DL) techniques are gaining more and more attention in the software engineering community. They have been used to support several code-related tasks, such as automati…
Why Developers Refactor Source Code: A Mining-based Study
Jevgenija Pantiuchina, Fiorella Zampetti, Simone Scalabrino +4
Refactoring aims at improving code non-functional attributes without modifying its external behavior. Previous studies investigated the motivations behind refactoring by surveying…