5 citations · 12 across the 12 of their papers we have counts for
12 papers
Assessing the Feasibility, and Efficacy of Virtual Reality Navigational Training for Older Adults
Tong Bill Xu, Armin Mostafavi, Walter R. Boot +2
Objective. Evaluate the feasibility of Virtual Reality (VR) wayfinding training with aging adults, and examine the impact of the training on wayfinding performance. Design. Design…
Use of Augmented Reality in Human Wayfinding: A Systematic Review
Zhiwen Qiu, Armin Mostafavi, Saleh Kalantari
Augmented reality technology has emerged as a promising solution to assist with wayfinding difficulties, bridging the gap between obtaining navigational assistance and maintaining…
Comparing Spatial Navigation and Human Environment Interaction in Virtual Reality vs. Identical Real Environments across the Adult Lifespan
Saleh Kalantari, Bill Tong Xu, Armin Mostafavi +2
Virtual reality (VR) is increasingly being used as a research platform for investigating human responses to environmental variables. While VR provides tremendous advantages in term…
Co-Design with Myself: A Brain-Computer Interface Design Tool that Predicts Live Emotion to Enhance Metacognitive Monitoring of Designers
Qi Yang, Shuo Feng, Tianlin Zhao +1
Intuition, metacognition, and subjective uncertainty interact in complex ways to shape the creative design process. Design intuition, a designer's innate ability to generate creati…
Visual Flow-based Programming Plugin for Brain Computer Interface in Computer-Aided Design
Tong Bill Xu, Saleh Kalantari
Over the last half century, the main application of Brain Computer Interfaces, BCIs has been controlling wheelchairs and neural prostheses or generating text or commands for people…
Assessing the Effects of Illuminance and Correlated Color Temperature on Emotional Responses and Lighting Preferences Using Virtual Reality
Armin Mostafavi, Tong Bill Xu, Saleh Kalantari
This paper presents a novel approach to assessing human lighting adjustment behavior and preference in diverse lighting conditions through the evaluation of emotional feedback and…
MindSculpt: Using a Brain-Computer Interface to Enable Designers to Create Diverse Geometries by Thinking
Qi Yang, Jesus G. Cruz-Garza, Saleh Kalantari
MindSculpt enables users to generate a wide range of hybrid geometries in Grasshopper in real time simply by thinking about those geometries. This design tool combines a brain-comp…
Using Immersive Virtual Reality to Enhance Social Interaction among Older Adults: A Multi-site Study
Saleh Kalantari, Tong Bill Xu, Armin Mostafavi +4
Research examining older adults interactions with Virtual Reality (VR) and the impact of social VR experiences on outcomes such as social engagement has been limited, especially am…
Designing Virtual Environments for Social Engagement in Older Adults
Tong Bill Xu, Armin Mostafavi, Benjamin Kim +4
Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited resear…
Real-time Continuous Uncertainty Annotation (RCUA) for Spatial Navigation Studies
Qi Yang, Saleh Kalantari
This study introduces two methods for continuously measuring uncertainty during human navigation in complex buildings: one using a joystick (RCUA), and the other with annotations o…
Using a Nature-based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-method Feasibility Study
Saleh Kalantari, Tong Bill Xu, Armin Mostafavi +4
Engaging with natural environments and representations of nature has been shown to improve mood states and reduce cognitive decline in older adults. The current study evaluated the…
EEG-based Investigation of the Impact of Classroom Design on Cognitive Performance of Students
Jesus G. Cruz-Garza, Michael Darfler, James D. Rounds +2
This study investigated the neural dynamics associated with short-term exposure to different virtual classroom designs with different window placement and room dimension. Participa…