5 citations · 7 across the 5 of their papers we have counts for
5 papers
Use of Augmented Reality in Human Wayfinding: A Systematic Review
Zhiwen Qiu, Armin Mostafavi, Saleh Kalantari
Augmented reality technology has emerged as a promising solution to assist with wayfinding difficulties, bridging the gap between obtaining navigational assistance and maintaining…
Using Immersive Virtual Reality to Enhance Social Interaction among Older Adults: A Multi-site Study
Saleh Kalantari, Tong Bill Xu, Armin Mostafavi +4
Research examining older adults interactions with Virtual Reality (VR) and the impact of social VR experiences on outcomes such as social engagement has been limited, especially am…
Designing Virtual Environments for Social Engagement in Older Adults
Tong Bill Xu, Armin Mostafavi, Benjamin Kim +4
Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited resear…
Using a Nature-based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-method Feasibility Study
Saleh Kalantari, Tong Bill Xu, Armin Mostafavi +4
Engaging with natural environments and representations of nature has been shown to improve mood states and reduce cognitive decline in older adults. The current study evaluated the…
EEG-based Investigation of the Impact of Classroom Design on Cognitive Performance of Students
Jesus G. Cruz-Garza, Michael Darfler, James D. Rounds +2
This study investigated the neural dynamics associated with short-term exposure to different virtual classroom designs with different window placement and room dimension. Participa…