247 citations · 1.1k across the 15 of their papers we have counts for
16 papers
Usability, User Experience, and Acceptability of the Trail Making Test in Virtual Reality in Younger and Older Adults
Panagiotis Kourtesis, Dante O'Connor, Sarah E. MacPherson
Immersive virtual reality (VR) adaptations of neuropsychological tests change how a test operates. Before their scores are interpreted, the individuals they are intended to assess…
Colour Perception in Immersive Virtual Reality: Emotional and Physiological Responses to Fifteen Munsell Hues
Francesco Febbraio, Simona Collina, Christina Lepida +1
Colour is a fundamental determinant of affective experience in immersive virtual reality (VR), yet the emotional and physiological impact of individual hues remains poorly characte…
The Trail Making Test in Virtual Reality (TMT-VR): The Effects of Interaction Modes and Gaming Skills on Cognitive Performance of Young Adults
Evgenia Giatzoglou, Panagiotis Vorias, Ryan Kemm +3
Virtual Reality (VR) is increasingly used in neuropsychological assessments due to its ability to simulate real-world environments. This study aimed to develop and evaluate the Tra…
Examination of Cybersickness in Virtual Reality: The Role of Individual Differences, Effects on Cognitive Functions & Motor Skills, and Intensity Differences During and After Immersion
Panagiotis Kourtesis, Agapi Papadopoulou, Petros Roussos
Background: Given that VR is applied in multiple domains, understanding the effects of cyber-sickness on human cognition and motor skills and the factors contributing to cybersickn…
Virtual Reality Training of Social Skills in Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions
Panagiotis Kourtesis, Evangelia-Chrysanthi Kouklari, Petros Roussos +4
Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals wi…
Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience
Panagiotis Kourtesis, Josie Linnell, Rayaan Amir +2
Recent research has attempted to identify methods to mitigate cybersickness and examine its aftereffects. In this direction, this paper examines the effects of cybersickness on cog…
Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ
Panagiotis Kourtesis, Josie Linnell, Rayaan Amir +2
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of the users. The Simulator Sickness Questionnaire (SSQ), and its variant, th…
Action-Specific Perception & Performance on a Fitts's Law Task in Virtual Reality: The Role of Haptic Feedback
Panagiotis Kourtesis, Sebastian Vizcay, Maud Marchal +2
While user's perception & performance are predominantly examined independently in virtual reality, the Action-Specific Perception (ASP) theory postulates that the performance of an…
Immersive virtual reality methods in cognitive neuroscience and neuropsychology: Meeting the criteria of the National Academy of Neuropsychology and American Academy of Clinical Neuropsychology
Panagiotis Kourtesis, Sarah E. MacPherson
Clinical tools involving immersive virtual reality (VR) may bring several advantages to cognitive neuroscience and neuropsychology. However, there are some technical and methodolog…
Electrotactile feedback applications for hand and arm interactions: A systematic review, meta-analysis, and future directions
Panagiotis Kourtesis, Ferran Argelaguet, Sebastian Vizcay +2
Haptic feedback is critical in a broad range of human-machine/computer-interaction applications. However, the high cost and low portability/wearability of haptic devices remain unr…
An ecologically valid examination of event-based and time-based prospective memory using immersive virtual reality: the influence of attention, memory, and executive function processes on real-world prospective memory
Panagiotis Kourtesis, Sarah E. MacPherson
Studies on prospective memory (PM) predominantly assess either event- or time-based PM by implementing non-ecological laboratory-based tasks. The results deriving from these paradi…
An ecologically valid examination of event-based and time-based prospective memory using immersive virtual reality: the effects of delay and task type on everyday prospective memory
Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas +1
Recent research has focused on assessing either event- or time-based prospective memory (PM) using laboratory tasks. Yet, the findings pertaining to PM performance on laboratory ta…
Electrotactile Feedback For Enhancing Contact Information in Virtual Reality
Sebastian Vizcay, Panagiotis Kourtesis, Ferran Argelaguet +2
This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of ele…
Guidelines for the Development of Immersive Virtual Reality Software for Cognitive Neuroscience and Neuropsychology: The Development of Virtual Reality Everyday Assessment Lab (VR-EAL)
Panagiotis Kourtesis, Danai Korre, Simona Collina +2
Virtual reality (VR) head-mounted displays (HMD) appear to be effective research tools, which may address the problem of ecological validity in neuropsychological testing. However,…
Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinent Adverse Symptomatology
Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas +1
Research suggests that the duration of a VR session modulates the presence and intensity of VRISE, but there are no suggestions regarding the appropriate maximum duration of VR ses…
Technological Competence is a Precondition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-analysis
Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas +1
Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermin…