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20212026
most citedTransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians

4 citations · 8 across the 16 of their papers we have counts for

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13 papers · 1 filter

cs.CV2026

CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observations

Jiahui Sun, Ran Bi, Yifei Liu +8

Urban spatial intelligence calls for 3D cities that agents can measure, interpret, and modify across successive tasks. Maintaining such cities as persistent, code-based states requ…

cs.CV2026

BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting

Jiaxing Yu, Dongyang Ren, Hangyu Xu +5

The boundary representation (B-Rep) models a 3D solid as its explicit boundaries: trimmed corners, edges, and faces. Recovering B-Rep representation from unstructured data is a cha…

cs.CV2026

Flatten The Complex: Joint B-Rep Generation via Compositional -Cell Particles

Junran Lu, Yuanqi Li, Hengji Li +2

Boundary Representation (B-Rep) is the widely adopted standard in Computer-Aided Design (CAD) and manufacturing. However, generative modeling of B-Reps remains a formidable challen…

cs.CV2025

DOGE: Differentiable Bezier Graph Optimization for Road Network Extraction

Jiahui Sun, Junran Lu, Jinhui Yin +3

Automatic extraction of road networks from aerial imagery is a fundamental task, yet prevailing methods rely on polylines that struggle to model curvilinear geometry. We maintain t…

cs.CV2025

LoG3D: Ultra-High-Resolution 3D Shape Modeling via Local-to-Global Partitioning

Xinran Yang, Shuichang Lai, Jiangjing Lyu +6

Generating high-fidelity 3D contents remains a fundamental challenge due to the complexity of representing arbitrary topologies-such as open surfaces and intricate internal structu…

cs.CV2025

Actial: Activate Spatial Reasoning Ability of Multimodal Large Language Models

Xiaoyu Zhan, Wenxuan Huang, Hao Sun +11

Recent advances in Multimodal Large Language Models (MLLMs) have significantly improved 2D visual understanding, prompting interest in their application to complex 3D reasoning tas…

cs.CV2025

InternSVG: Towards Unified SVG Tasks with Multimodal Large Language Models

Haomin Wang, Jinhui Yin, Qi Wei +12

General SVG modeling remains challenging due to fragmented datasets, limited transferability of methods across tasks, and the difficulty of handling structural complexity. In respo…

cs.CV2025★ 2 cited

GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections

Haiyang Bai, Jiaqi Zhu, Songru Jiang +7

We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect l…

cs.CV2024★ 1 cited

Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy

Letian Huang, Jie Guo, Jialin Dan +4

Recently, 3D Gaussian Splatting (3D-GS) has achieved impressive results in novel view synthesis, demonstrating high fidelity and efficiency. However, it easily exhibits needle-like…

cs.CV2024

Semantic Human Mesh Reconstruction with Textures

Xiaoyu Zhan, Jianxin Yang, Yuanqi Li +3

The field of 3D detailed human mesh reconstruction has made significant progress in recent years. However, current methods still face challenges when used in industrial application…

cs.CV2024

360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming

Jiayang Bai, Letian Huang, Jie Guo +3

3D Gaussian Splatting (3D-GS) has recently attracted great attention with real-time and photo-realistic renderings. This technique typically takes perspective images as input and o…

cs.CV2024

On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy

Letian Huang, Jiayang Bai, Jie Guo +2

3D Gaussian Splatting has garnered extensive attention and application in real-time neural rendering. Concurrently, concerns have been raised about the limitations of this technolo…

cs.CV2022★ 1 cited

Deep Point Cloud Simplification for High-quality Surface Reconstruction

Yuanqi Li, Jianwei Guo, Xinran Yang +4

The growing size of point clouds enlarges consumptions of storage, transmission, and computation of 3D scenes. Raw data is redundant, noisy, and non-uniform. Therefore, simplifying…