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20212023
most citedFused Spectatorship: Designing Bodily Experiences Where Spectators Become Players

21 citations · 62 across the 5 of their papers we have counts for

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cs.HC2023★ 21 cited

Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players

Rakesh Patibanda, Aryan Saini, Nathalie Overdevest +8

Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the bound…

cs.HC2023★ 16 cited

Auto-Paízo Games: Towards Understanding the Design of Games that Aim to Unify a Player's Physical Body and the Virtual World

Rakesh Patibanda, Chris Hill, Aryan Saini +6

Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, cr…

cs.HC2022★ 1 cited

Proper Posture: Designing Posture Feedback Across Musical Instruments

Bettina Eska, Jasmin Niess, Florian Müller

There is a recommended body posture and hand position for playing every musical instrument, allowing efficient and quick movements without blockage. Due to humans' limited cognitiv…

cs.HC2021★ 7 cited

Myopic Bike and Say Hi: Games for Empathizing with The Myopic

Xiang Li, Xiaohang Tang, Xin Tong +3

Myopia is an eye condition that makes it difficult for people to focus on faraway objects. It has become one of the most serious eye conditions worldwide and negatively impacts the…

cs.HC2021★ 17 cited

vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality

Xiang Li, Yuzheng Chen, Rakesh Patibanda +1

With the popularity of online access in virtual reality (VR) devices, it will become important to investigate exclusive and interactive CAPTCHA (Completely Automated Public Turing…