21 citations · 63 across the 6 of their papers we have counts for
6 papers
Grand Challenges around Designing Computers' Control Over Our Bodies
Florian 'Floyd' Mueller, Nadia Bianchi-Berthouze, Misha Sra +21
Advances in emerging technologies, such as on-body mechanical actuators and electrical muscle stimulation, have allowed computers to take control over our bodies. This presents opp…
Nudging the Somas: Exploring How Live-Configurable Mixed Reality Objects Shape Open-Ended Intercorporeal Movements
Botao Amber Hu, Yilan Elan Tao, Rem RunGu Lin +3
Mixed Reality (MR) increasingly explores how virtual elements can shape physical behavior, yet how MR objects guide group movement remains underexplored. We address this gap by exa…
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
Rakesh Patibanda, Aryan Saini, Nathalie Overdevest +8
Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the bound…
Auto-Paízo Games: Towards Understanding the Design of Games that Aim to Unify a Player's Physical Body and the Virtual World
Rakesh Patibanda, Chris Hill, Aryan Saini +6
Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, cr…
Myopic Bike and Say Hi: Games for Empathizing with The Myopic
Xiang Li, Xiaohang Tang, Xin Tong +3
Myopia is an eye condition that makes it difficult for people to focus on faraway objects. It has become one of the most serious eye conditions worldwide and negatively impacts the…
vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality
Xiang Li, Yuzheng Chen, Rakesh Patibanda +1
With the popularity of online access in virtual reality (VR) devices, it will become important to investigate exclusive and interactive CAPTCHA (Completely Automated Public Turing…