activity
20202024
most citedFused Spectatorship: Designing Bodily Experiences Where Spectators Become Players

21 citations · 67 across the 6 of their papers we have counts for

collaborators

6 papers

cs.MM2024★ 7 cited

MetaDragonBoat: Exploring Paddling Techniques of Virtual Dragon Boating in a Metaverse Campus

Wei He, Xiang Li, Shengtian Xu +4

The preservation of cultural heritage, as mandated by the United Nations Sustainable Development Goals (SDGs), is integral to sustainable urban development. This paper focuses on t…

cs.HC2023★ 21 cited

Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players

Rakesh Patibanda, Aryan Saini, Nathalie Overdevest +8

Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the bound…

cs.HC2023★ 16 cited

Auto-Paízo Games: Towards Understanding the Design of Games that Aim to Unify a Player's Physical Body and the Virtual World

Rakesh Patibanda, Chris Hill, Aryan Saini +6

Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, cr…

cs.HC2022

GesPlayer: Using Augmented Gestures to Empower Video Players

Xiang Li, Yuzheng Chen, Xiaohang Tang

In this paper, we introduce GesPlayer, a gesture-based empowered video player that explores how users can experience their hands as an interface through gestures. We provide three…

cs.HC2021★ 17 cited

vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality

Xiang Li, Yuzheng Chen, Rakesh Patibanda +1

With the popularity of online access in virtual reality (VR) devices, it will become important to investigate exclusive and interactive CAPTCHA (Completely Automated Public Turing…

cs.HC2020★ 6 cited

Exploration of Hands-free Text Entry Techniques For Virtual Reality

Xueshi Lu, Difeng Yu, Hai-Ning Liang +4

Text entry is a common activity in virtual reality (VR) systems. There is a limited number of available hands-free techniques, which allow users to carry out text entry when users'…