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stat.ML2022★ 1 cited
Adapting to game trees in zero-sum imperfect information games
Côme Fiegel, Pierre Ménard, Tadashi Kozuno +3
Imperfect information games (IIG) are games in which each player only partially observes the current game state. We study how to learn -optimal strategies in a zero-sum IIG thro…
stat.ML2021★ 2 cited
Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recall
Tadashi Kozuno, Pierre Ménard, Rémi Munos +1
We study the problem of learning a Nash equilibrium (NE) in an imperfect information game (IIG) through self-play. Precisely, we focus on two-player, zero-sum, episodic, tabular II…