43 citations · 144 across the 39 of their papers we have counts for
10 papers · 1 filter
EgoTools: Towards Tool-Centric Reasoning in Real-World Egocentric Videos
Shulin Tian, Junsu Kim, Shuai Liu +17
Real-world embodied tasks, from everyday activities to professional procedures, require agents to act under physical constraints while tracking evolving object and task states. Too…
S-Agent: Spatial Tool-Use Elicits Reasoning for Spatial Intelligence
Yalun Dai, Hao Li, Shulin Tian +8
Real-world spatial intelligence requires reasoning over a continuous and evolving 3D world, yet existing VLMs and tool-augmented agents largely remain tied to static, stateless inf…
Apple-: Benchmarking Thinking with Video Towards Law-Grounded Physical Intelligence
Runmao Yao, Kairui Hu, Yukang Cao +11
Modern video generation models are increasingly hailed as emerging world models with an internalized grasp of physical law. Yet existing benchmarks largely evaluate physical plausi…
SpatialBench: Is Your Spatial Foundation Model an All-Round Player?
Haosong Peng, Hao Li, Jiaqi Chen +10
While spatial foundation models have demonstrated impressive performance on standard datasets, a critical question remains: are they truly all-round players capable of generalizing…
PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects
Ziang Cao, Yinghao Liu, Haitian Li +5
Simulation-ready physical 3D assets have emerged as a promising direction owing to their broad applicability in downstream tasks. However, most existing 3D generation methods eithe…
Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation
Mutian Xu, Tianbao Zhang, Tianqi Liu +3
Simulating robot-world interactions is a cornerstone of Embodied AI. Recently, a few works have shown promise in leveraging video generations to transcend the rigid visual/physical…
HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions
Yukang Cao, Haozhe Xie, Fangzhou Hong +4
We present HSImul3R, a unified framework for simulation-ready 3D reconstruction of human-scene interactions (HSI) from casual captures, including sparse-view images and monocular v…
ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors
Zihao Huang, Tianqi Liu, Zhaoxi Chen +7
Synthesizing physically plausible articulated human-object interactions (HOI) without 3D/4D supervision remains a fundamental challenge. While recent zero-shot approaches leverage…
DynamicVLA: A Vision-Language-Action Model for Dynamic Object Manipulation
Haozhe Xie, Beichen Wen, Jiarui Zheng +4
Manipulating dynamic objects remains an open challenge for Vision-Language-Action (VLA) models. Although recent VLAs generalize well in static manipulation, dynamic scenes introduc…
OnlineSI: Taming Large Language Model for Online 3D Understanding and Grounding
Zixian Liu, Zhaoxi Chen, Liang Pan +1
In recent years, researchers have increasingly been interested in how to enable Multimodal Large Language Models (MLLM) to possess spatial understanding and reasoning capabilities.…