activity
20202024
most citedLoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals

60 citations · 150 across the 6 of their papers we have counts for

collaborators

6 papers

cs.CV2024

DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackers

Dongseok Yang, Jiho Kang, Lingni Ma +3

Full-body avatar presence is crucial for immersive social and environmental interactions in digital reality. However, current devices only provide three six degrees of freedom (DOF…

cs.GR2023★ 8 cited

MOVIN: Real-time Motion Capture using a Single LiDAR

Deok-Kyeong Jang, Dongseok Yang, Deok-Yun Jang +3

Recent advancements in technology have brought forth new forms of interactive applications, such as the social metaverse, where end users interact with each other through their vir…

cs.HC2022★ 16 cited

Visual Guidance for User Placement in Avatar-Mediated Telepresence between Dissimilar Spaces

Dongseok Yang, Jiho Kang, Taehei Kim +1

Rapid advances in technology gradually realize immersive mixed-reality (MR) telepresence between distant spaces. This paper presents a novel visual guidance system for avatar-media…

cs.HC2021★ 9 cited

A Full Body Avatar-Based Telepresence System for Dissimilar Spaces

Leonard Yoon, Dongseok Yang, Choongho Chung +1

We present a novel mixed reality (MR) telepresence system enabling a local user to interact with a remote user through full-body avatars in their own rooms. If the remote rooms hav…

cs.GR2021★ 60 cited

LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals

Dongseok Yang, Doyeon Kim, Sung-Hee Lee

With the popularization of game and VR/AR devices, there is a growing need for capturing human motion with a sparse set of tracking data. In this paper, we introduce a deep neural-…

cs.HC2020★ 57 cited

Placement Retargeting of Virtual Avatars to Dissimilar Indoor Environments

Leonard Yoon, Dongseok Yang, Jaehyun Kim +2

Rapidly developing technologies are realizing a 3D telepresence, in which geographically separated users can interact with each other through their virtual avatars. In this paper,…