8 citations · 11 across the 4 of their papers we have counts for
6 papers
Providing Rapid Design Feedback for 3D Obstacle Course Games Using Constrained Solvability Queries
Zander Majercik, Sharon Zhang, William Wang +6
We present a system that aids the design of 3D obstacle course games by providing designers with rapid feedback on how obstacles can be solved. Our core contribution is a system fo…
Automated Rewards via LLM-Generated Progress Functions
Vishnu Sarukkai, Brennan Shacklett, Zander Majercik +3
Large Language Models (LLMs) have the potential to automate reward engineering by leveraging their broad domain knowledge across various tasks. However, they often need many iterat…
FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks
Josef Spjut, Ben Boudaoud, Kamran Binaee +3
In the emerging field of esports research, there is an increasing demand for quantitative results that can be used by players, coaches and analysts to make decisions and present me…
Dynamic Diffuse Global Illumination Resampling
Zander Majercik, Thomas Müller, Alexander Keller +2
Interactive global illumination remains a challenge in radiometrically- and geometrically-complex scenes. Specialized sampling strategies are effective for specular and near-specul…
A Distributed, Decoupled System for Losslessly Streaming Dynamic Light Probes to Thin Clients
Michael Stengel, Zander Majercik, Benjamin Boudaoud +1
We present a networked, high performance graphics system that combines dynamic, high quality, ray traced global illumination computed on a server with direct illumination and prima…
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production
Zander Majercik, Adam Marrs, Josef Spjut +1
We contribute several practical extensions to the probe based irradiance-field-with-visibility representation to improve image quality, constant and asymptotic performance, memory…