activity
20212024
most citedTBench: Benchmarking Current Progress in Text-to-3D Generation

12 citations · 16 across the 11 of their papers we have counts for

collaborators

11 papers

cs.CV2024

AlphaTablets: A Generic Plane Representation for 3D Planar Reconstruction from Monocular Videos

Yuze He, Wang Zhao, Shaohui Liu +4

We introduce AlphaTablets, a novel and generic representation of 3D planes that features continuous 3D surface and precise boundary delineation. By representing 3D planes as rectan…

cs.CV2024★ 1 cited

PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction

Sheng Ye, Yuze He, Matthieu Lin +8

Neural implicit representations have revolutionized dense multi-view surface reconstruction, yet their performance significantly diminishes with sparse input views. A few pioneerin…

cs.CV2024

Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting

Sheng Ye, Zhen-Hui Dong, Yubin Hu +2

3D Gaussian Splatting has recently emerged as a powerful representation that can synthesize remarkable novel views using consistent multi-view images as input. However, we notice t…

cs.CV2024

NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View Synthesis

Yubin Hu, Xiaoyang Guo, Yang Xiao +2

This paper presents NGP-RT, a novel approach for enhancing the rendering speed of Instant-NGP to achieve real-time novel view synthesis. As a classic NeRF-based method, Instant-NGP…

cs.CV2023

Text-Image Conditioned Diffusion for Consistent Text-to-3D Generation

Yuze He, Yushi Bai, Matthieu Lin +5

By lifting the pre-trained 2D diffusion models into Neural Radiance Fields (NeRFs), text-to-3D generation methods have made great progress. Many state-of-the-art approaches usually…

cs.CV2023★ 12 cited

TBench: Benchmarking Current Progress in Text-to-3D Generation

Yuze He, Yushi Bai, Matthieu Lin +6

Recent methods in text-to-3D leverage powerful pretrained diffusion models to optimize NeRF. Notably, these methods are able to produce high-quality 3D scenes without training on 3…

cs.CV2023

MMPI: a Flexible Radiance Field Representation by Multiple Multi-plane Images Blending

Yuze He, Peng Wang, Yubin Hu +4

This paper presents a flexible representation of neural radiance fields based on multi-plane images (MPI), for high-quality view synthesis of complex scenes. MPI with Normalized De…

cs.CV2023

Indoor Scene Reconstruction with Fine-Grained Details Using Hybrid Representation and Normal Prior Enhancement

Sheng Ye, Yubin Hu, Matthieu Lin +4

The reconstruction of indoor scenes from multi-view RGB images is challenging due to the coexistence of flat and texture-less regions alongside delicate and fine-grained regions. R…

cs.CV2023

O-Recon: Completing 3D Reconstruction of Occluded Objects in the Scene with a Pre-trained 2D Diffusion Model

Yubin Hu, Sheng Ye, Wang Zhao +5

Occlusion is a common issue in 3D reconstruction from RGB-D videos, often blocking the complete reconstruction of objects and presenting an ongoing problem. In this paper, we propo…

cs.CV2023★ 2 cited

Efficient Semantic Segmentation by Altering Resolutions for Compressed Videos

Yubin Hu, Yuze He, Yanghao Li +4

Video semantic segmentation (VSS) is a computationally expensive task due to the per-frame prediction for videos of high frame rates. In recent work, compact models or adaptive net…

cs.CV2021★ 1 cited

Learning to compose 6-DoF omnidirectional videos using multi-sphere images

Jisheng Li, Yuze He, Yubin Hu +2

Omnidirectional video is an essential component of Virtual Reality. Although various methods have been proposed to generate content that can be viewed with six degrees of freedom (…