activity
20212026
most citedTBench: Benchmarking Current Progress in Text-to-3D Generation

12 citations · 16 across the 12 of their papers we have counts for

collaborators

12 papers

cs.CV2026

StdGEN++: A Comprehensive System for Semantic-Decomposed 3D Character Generation

Yuze He, Yanning Zhou, Wang Zhao +4

We present StdGEN++, a novel and comprehensive system for generating high-fidelity, semantically decomposed 3D characters from diverse inputs. Existing 3D generative methods often…

cs.GR2025

CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling

Yuze He, Yanning Zhou, Wang Zhao +6

We present CHARM, a novel parametric representation and generative framework for anime hairstyle modeling. While traditional hair modeling methods focus on realistic hair using str…

cs.GR2025

PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer

Jingwen Ye, Yuze He, Yanning Zhou +5

Shape primitive abstraction, which decomposes complex 3D shapes into simple geometric elements, plays a crucial role in human visual cognition and has broad applications in compute…

cs.CV2024

AlphaTablets: A Generic Plane Representation for 3D Planar Reconstruction from Monocular Videos

Yuze He, Wang Zhao, Shaohui Liu +4

We introduce AlphaTablets, a novel and generic representation of 3D planes that features continuous 3D surface and precise boundary delineation. By representing 3D planes as rectan…

cs.CV2024

StdGEN: Semantic-Decomposed 3D Character Generation from Single Images

Yuze He, Yanning Zhou, Wang Zhao +5

We present StdGEN, an innovative pipeline for generating semantically decomposed high-quality 3D characters from single images, enabling broad applications in virtual reality, gami…

cs.CV2024★ 1 cited

PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction

Sheng Ye, Yuze He, Matthieu Lin +8

Neural implicit representations have revolutionized dense multi-view surface reconstruction, yet their performance significantly diminishes with sparse input views. A few pioneerin…

cs.CV2023

Text-Image Conditioned Diffusion for Consistent Text-to-3D Generation

Yuze He, Yushi Bai, Matthieu Lin +5

By lifting the pre-trained 2D diffusion models into Neural Radiance Fields (NeRFs), text-to-3D generation methods have made great progress. Many state-of-the-art approaches usually…

cs.CV2023★ 12 cited

TBench: Benchmarking Current Progress in Text-to-3D Generation

Yuze He, Yushi Bai, Matthieu Lin +6

Recent methods in text-to-3D leverage powerful pretrained diffusion models to optimize NeRF. Notably, these methods are able to produce high-quality 3D scenes without training on 3…

cs.CV2023

MMPI: a Flexible Radiance Field Representation by Multiple Multi-plane Images Blending

Yuze He, Peng Wang, Yubin Hu +4

This paper presents a flexible representation of neural radiance fields based on multi-plane images (MPI), for high-quality view synthesis of complex scenes. MPI with Normalized De…

cs.CV2023

O-Recon: Completing 3D Reconstruction of Occluded Objects in the Scene with a Pre-trained 2D Diffusion Model

Yubin Hu, Sheng Ye, Wang Zhao +5

Occlusion is a common issue in 3D reconstruction from RGB-D videos, often blocking the complete reconstruction of objects and presenting an ongoing problem. In this paper, we propo…

cs.CV2023★ 2 cited

Efficient Semantic Segmentation by Altering Resolutions for Compressed Videos

Yubin Hu, Yuze He, Yanghao Li +4

Video semantic segmentation (VSS) is a computationally expensive task due to the per-frame prediction for videos of high frame rates. In recent work, compact models or adaptive net…

cs.CV2021★ 1 cited

Learning to compose 6-DoF omnidirectional videos using multi-sphere images

Jisheng Li, Yuze He, Yubin Hu +2

Omnidirectional video is an essential component of Virtual Reality. Although various methods have been proposed to generate content that can be viewed with six degrees of freedom (…