3 citations · 3 across the 1 of their papers we have counts for
2 papers
cs.SE2022★ 3 cited
Towards Self-Adaptive Game Logic
Erik M. Fredericks, Byron DeVries, Jared M. Moore
Self-adaptive systems (SAS) can reconfigure at run time in response to changing situations to express acceptable behaviors in the face of uncertainty. With respect to game design,…
cs.SE2021
(Genetically) Improving Novelty in Procedural Story Generation
Erik M. Fredericks, Byron DeVries
Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based gener…