most citedMegaverse: Simulating Embodied Agents at One Million Experiences per Second

4 citations · 7 across the 5 of their papers we have counts for

collaborators

5 papers

cs.LG2024

Automated Rewards via LLM-Generated Progress Functions

Vishnu Sarukkai, Brennan Shacklett, Zander Majercik +3

Large Language Models (LLMs) have the potential to automate reward engineering by leveraging their broad domain knowledge across various tasks. However, they often need many iterat…

cs.LG2024

Learning to Move Like Professional Counter-Strike Players

David Durst, Feng Xie, Vishnu Sarukkai +9

In multiplayer, first-person shooter games like Counter-Strike: Global Offensive (CS:GO), coordinated movement is a critical component of high-level strategic play. However, the co…

cs.AI2024

GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS

Saman Kazemkhani, Aarav Pandya, Daphne Cornelisse +2

Multi-agent learning algorithms have been successful at generating superhuman planning in various games but have had limited impact on the design of deployed multi-agent planners.…

cs.LG2021★ 4 cited

Megaverse: Simulating Embodied Agents at One Million Experiences per Second

Aleksei Petrenko, Erik Wijmans, Brennan Shacklett +1

We present Megaverse, a new 3D simulation platform for reinforcement learning and embodied AI research. The efficient design of our engine enables physics-based simulation with hig…

cs.LG2021★ 3 cited

Large Batch Simulation for Deep Reinforcement Learning

Brennan Shacklett, Erik Wijmans, Aleksei Petrenko +4

We accelerate deep reinforcement learning-based training in visually complex 3D environments by two orders of magnitude over prior work, realizing end-to-end training speeds of ove…