activity
20182026
most citedEditable Free-viewpoint Video Using a Layered Neural Representation

80 citations · 220 across the 19 of their papers we have counts for

collaborators

19 papers

cs.CV2026

PanoVGGT: Feed-Forward 3D Reconstruction from Panoramic Imagery

Yijing Guo, Mengjun Chao, Luo Wang +5

Panoramic imagery offers a full 360° field of view and is increasingly common in consumer devices. However, it introduces non-pinhole distortions that challenge joint pose estimati…

cs.GR2025

Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos

Yuheng Jiang, Chengcheng Guo, Yize Wu +9

Volumetric video is emerging as a key medium for digitizing the dynamic physical world, creating the virtual environments with six degrees of freedom to deliver immersive user expe…

cs.GR2025

CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians

Weihang Liu, Yuhui Zhong, Yuke Li +8

Accurate and efficient modeling of large-scale urban scenes is critical for applications such as AR navigation, UAV based inspection, and smart city digital twins. While aerial ima…

cs.CV2025

RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance

Yuheng Jiang, Zhehao Shen, Chengcheng Guo +5

Human-centric volumetric videos offer immersive free-viewpoint experiences, yet existing methods focus either on replaying general dynamic scenes or animating human avatars, limiti…

cs.GR2025

BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video

Yu Hong, Yize Wu, Zhehao Shen +5

Volumetric video enables immersive experiences by capturing dynamic 3D scenes, enabling diverse applications for virtual reality, education, and telepresence. However, traditional…

cs.CV2024★ 1 cited

CADSpotting: Robust Panoptic Symbol Spotting on Large-Scale CAD Drawings

Fuyi Yang, Jiazuo Mu, Yanshun Zhang +7

We introduce CADSpotting, an effective method for panoptic symbol spotting in large-scale architectural CAD drawings. Existing approaches often struggle with symbol diversity, scal…

cs.CV2024

AerialGo: Walking-through City View Generation from Aerial Perspectives

Fuqiang Zhao, Yijing Guo, Siyuan Yang +6

High-quality 3D urban reconstruction is essential for applications in urban planning, navigation, and AR/VR. However, capturing detailed ground-level data across cities is both lab…

cs.GR2024

Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos

Yuheng Jiang, Zhehao Shen, Yu Hong +5

Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and…

cs.CV2024★ 40 cited

LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives

Jiadi Cui, Junming Cao, Fuqiang Zhao +7

Large garages are ubiquitous yet intricate scenes that present unique challenges due to their monotonous colors, repetitive patterns, reflective surfaces, and transparent vehicle g…

cs.CV2024★ 3 cited

Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance

Qingcheng Zhao, Pengyu Long, Qixuan Zhang +6

The synthesis of 3D facial animations from speech has garnered considerable attention. Due to the scarcity of high-quality 4D facial data and well-annotated abundant multi-modality…

cs.CV2023★ 1 cited

HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting

Yuheng Jiang, Zhehao Shen, Penghao Wang +5

We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterizati…

cs.GR2022★ 3 cited

Human Performance Modeling and Rendering via Neural Animated Mesh

Fuqiang Zhao, Yuheng Jiang, Kaixin Yao +8

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mes…

cs.CV2022★ 4 cited

Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time

Liao Wang, Jiakai Zhang, Xinhang Liu +6

Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can…

cs.GR2022★ 29 cited

Artemis: Articulated Neural Pets with Appearance and Motion synthesis

Haimin Luo, Teng Xu, Yuheng Jiang +6

We, humans, are entering into a virtual era and indeed want to bring animals to the virtual world as well for companion. Yet, computer-generated (CGI) furry animals are limited by…

cs.CV2021★ 3 cited

HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs

Fuqiang Zhao, Wei Yang, Jiakai Zhang +4

Recent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training. They are hence largely limited to s…

cs.CV2021★ 80 cited

Editable Free-viewpoint Video Using a Layered Neural Representation

Jiakai Zhang, Xinhang Liu, Xinyi Ye +6

Generating free-viewpoint videos is critical for immersive VR/AR experience but recent neural advances still lack the editing ability to manipulate the visual perception for large…

cs.CV2021★ 3 cited

NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras

Xin Suo, Yuheng Jiang, Pei Lin +4

4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the leve…

cs.CG2018★ 53 cited

Deep Surface Light Fields

Anpei Chen, Minye Wu, Yingliang Zhang +4

A surface light field represents the radiance of rays originating from any points on the surface in any directions. Traditional approaches require ultra-dense sampling to ensure th…

cs.CV2018

Semantic See-Through Rendering on Light Fields

Huangjie Yu, Guli Zhang, Yuanxi Ma +2

We present a novel semantic light field (LF) refocusing technique that can achieve unprecedented see-through quality. Different from prior art, our semantic see-through (SST) diffe…