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20212026
most citedNeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras

3 citations · 11 across the 6 of their papers we have counts for

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cs.CV2026

GeoMotion: Rethinking Motion Segmentation via Latent 4D Geometry

Xiankang He, Peile Lin, Ying Cui +3

Motion segmentation in dynamic scenes is highly challenging, as conventional methods heavily rely on estimating camera poses and point correspondences from inherently noisy motion…

cs.CV2023★ 3 cited

HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models

Pei Lin, Sihang Xu, Hongdi Yang +5

Existing hands datasets are largely short-range and the interaction is weak due to the self-occlusion and self-similarity of hands, which can not yet fit the need for interacting h…

cs.CV2021★ 3 cited

HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs

Fuqiang Zhao, Wei Yang, Jiakai Zhang +4

Recent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training. They are hence largely limited to s…

cs.CV2021★ 1 cited

iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering

Liao Wang, Ziyu Wang, Pei Lin +5

Generating ``bullet-time'' effects of human free-viewpoint videos is critical for immersive visual effects and VR/AR experience. Recent neural advances still lack the controllable…

cs.CV2021★ 1 cited

Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactions

Guoxing Sun, Xin Chen, Yizhang Chen +6

4D reconstruction of human-object interaction is critical for immersive VR/AR experience and human activity understanding. Recent advances still fail to recover fine geometry and t…

cs.CV2021★ 3 cited

NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras

Xin Suo, Yuheng Jiang, Pei Lin +4

4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the leve…