111 citations · 645 across the 33 of their papers we have counts for
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cs.HC2021★ 10 cited
Removing Gamification: A Research Agenda
Katie Seaborn
The effect of removing gamification elements from interactive systems has been a long-standing question in gamification research. Early work and foundational theories raised concer…
cs.HC2021★ 48 cited
Measuring Voice UX Quantitatively: A Rapid Review
Katie Seaborn, Jacqueline Urakami
Computer voice is experiencing a renaissance through the growing popularity of voice-based interfaces, agents, and environments. Yet, how to measure the user experience (UX) of voi…