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20212026
most citedNonverbal Cues in Human-Robot Interaction: A Communication Studies Perspective

111 citations · 645 across the 33 of their papers we have counts for

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27 papers · 1 filter

cs.HC2026★ 2 cited

Operationalizing Perceptions of Agent Gender: Foundations and Guidelines

Katie Seaborn, Madeleine Steeds, Ilaria Torre +3

The "gender" of intelligent agents, virtual characters, social robots, and other agentic machines has emerged as a fundamental topic in studies of people's interactions with comput…

cs.HC2025★ 2 cited

Juicy Text: Onomatopoeia and Semantic Text Effects for Juicy Player Experiences

Émilie Fabre, Katie Seaborn, Adrien Alexandre Verhulst +2

Juiciness is visual pizzazz used to improve player experience and engagement in games. Most research has focused on juicy particle effects. However, text effects are also commonly…

cs.HC2024

Cross-Cultural Validation of Partner Models for Voice User Interfaces

Katie Seaborn, Iona Gessinger, Suzuka Yoshida +2

Recent research has begun to assess people's perceptions of voice user interfaces (VUIs) as dialogue partners, termed partner models. Current self-report measures are only availabl…

cs.HC2024★ 21 cited

Theorizing Deception: A Scoping Review of Theory in Research on Dark Patterns and Deceptive Design

Weichen Joe Chang, Katie Seaborn, Andrew A. Adams

The issue of dark patterns and deceptive designs (DPs) in everyday interfaces and interactions continues to grow. DPs are manipulative and malicious elements within user interfaces…

cs.HC2024★ 6 cited

Deceptive, Disruptive, No Big Deal: Japanese People React to Simulated Dark Commercial Patterns

Katie Seaborn, Tatsuya Itagaki, Mizuki Watanabe +6

Dark patterns and deceptive designs (DPs) are user interface elements that trick people into taking actions that benefit the purveyor. Such designs are widely deployed, with specia…

cs.HC2024★ 5 cited

Kawaii Computing: Scoping Out the Japanese Notion of Cute in User Experiences with Interactive Systems

Yijia Wang, Katie Seaborn

Kawaii computing is a new term for a steadily growing body of work on the Japanese notion of "cute" in human-computer interaction (HCI) research and practice. Kawaii is distinguish…