38 citations · 81 across the 29 of their papers we have counts for
7 papers · 1 filter
General Method for Solving Four Types of SAT Problems
Anqi Li, Congying Han, Tiande Guo +2
Existing methods provide varying algorithms for different types of Boolean satisfiability problems (SAT), lacking a general solution framework. Accordingly, this study proposes a u…
CARSS: Cooperative Attention-guided Reinforcement Subpath Synthesis for Solving Traveling Salesman Problem
Yuchen Shi, Congying Han, Tiande Guo
This paper introduces CARSS (Cooperative Attention-guided Reinforcement Subpath Synthesis), a novel approach to address the Traveling Salesman Problem (TSP) by leveraging cooperati…
A-PSRO: A Unified Strategy Learning Method with Advantage Function for Normal-form Games
Yudong Hu, Haoran Li, Congying Han +3
Solving Nash equilibrium is the key challenge in normal-form games with large strategy spaces, where open-ended learning frameworks offer an efficient approach. In this work, we pr…
Towards Consistent Video Editing with Text-to-Image Diffusion Models
Zicheng Zhang, Bonan Li, Xuecheng Nie +3
Existing works have advanced Text-to-Image (TTI) diffusion models for video editing in a one-shot learning manner. Despite their low requirements of data and computation, these met…
DiffBFR: Bootstrapping Diffusion Model Towards Blind Face Restoration
Xinmin Qiu, Congying Han, Zicheng Zhang +3
Blind face restoration (BFR) is important while challenging. Prior works prefer to exploit GAN-based frameworks to tackle this task due to the balance of quality and efficiency. Ho…
Transforming Radiance Field with Lipschitz Network for Photorealistic 3D Scene Stylization
Zicheng Zhang, Yinglu Liu, Congying Han +3
Recent advances in 3D scene representation and novel view synthesis have witnessed the rise of Neural Radiance Fields (NeRFs). Nevertheless, it is not trivial to exploit NeRF for t…
StyO: Stylize Your Face in Only One-shot
Bonan Li, Zicheng Zhang, Xuecheng Nie +4
This paper focuses on face stylization with a single artistic target. Existing works for this task often fail to retain the source content while achieving geometry variation. Here,…