activity
20212026
most citedNeRSemble: Multi-view Radiance Field Reconstruction of Human Heads

103 citations · 238 across the 18 of their papers we have counts for

collaborators

19 papers

cs.CV2026

Head Avatars with Dynamic Explicit Hair

Vanessa Sklyarova, Haonan Chen, Berna Kabadayi +8

We present DynHair, a novel method for tracking and modeling dynamic hair for human head avatars. From video input, we reconstruct a dynamic head avatar with an explicit strand-bas…

cs.GR2026

How to Build Digital Humans? From Priors to Photorealistic Avatars

Wojciech Zielonka, Tobias Kirschstein, Timo Bolkart +8

This state-of-the-art report provides an overview of controllable 3D human avatar creation. We describe current 3D avatar systems, which typically consist of three stages: (i) lear…

cs.CV2025

Pix2NPHM: Learning to Regress NPHM Reconstructions From a Single Image

Simon Giebenhain, Tobias Kirschstein, Liam Schoneveld +3

Neural Parametric Head Models (NPHMs) are a recent advancement over mesh-based 3d morphable models (3DMMs) to facilitate high-fidelity geometric detail. However, fitting NPHMs to v…

cs.CV2025

FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervision

Tobias Kirschstein, Simon Giebenhain, Matthias Nießner

We introduce FlexAvatar, a method for creating high-quality and complete 3D head avatars from a single image. A core challenge lies in the limited availability of multi-view data a…

cs.CV2025

PercHead: Perceptual Head Model for Single-Image 3D Head Reconstruction & Editing

Antonio Oroz, Matthias Nießner, Tobias Kirschstein

We present PercHead, a model for single-image 3D head reconstruction and disentangled 3D editing - two tasks that are inherently challenging due to ambiguity in plausible explanati…

cs.CV2025

HairGS: Hair Strand Reconstruction based on 3D Gaussian Splatting

Yimin Pan, Matthias Nießner, Tobias Kirschstein

Human hair reconstruction is a challenging problem in computer vision, with growing importance for applications in virtual reality and digital human modeling. Recent advances in 3D…

cs.GR2025

3DGH: 3D Head Generation with Composable Hair and Face

Chengan He, Junxuan Li, Tobias Kirschstein +7

We present 3DGH, an unconditional generative model for 3D human heads with composable hair and face components. Unlike previous work that entangles the modeling of hair and face, w…

cs.CV2025★ 2 cited

Pixel3DMM: Versatile Screen-Space Priors for Single-Image 3D Face Reconstruction

Simon Giebenhain, Tobias Kirschstein, Martin Rünz +2

We address the 3D reconstruction of human faces from a single RGB image. To this end, we propose Pixel3DMM, a set of highly-generalized vision transformers which predict per-pixel…

cs.CV2025

Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars

Tobias Kirschstein, Javier Romero, Artem Sevastopolsky +2

Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital hu…

cs.CV2024

GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion

Jiapeng Tang, Davide Davoli, Tobias Kirschstein +2

We propose a novel approach for reconstructing animatable 3D Gaussian avatars from monocular videos captured by commodity devices like smartphones. Photorealistic 3D head avatar re…

cs.CV2024

GaussianSpeech: Audio-Driven Gaussian Avatars

Shivangi Aneja, Artem Sevastopolsky, Tobias Kirschstein +3

We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To captur…

cs.CV2024★ 29 cited

GGHead: Fast and Generalizable 3D Gaussian Heads

Tobias Kirschstein, Simon Giebenhain, Jiapeng Tang +2

Learning 3D head priors from large 2D image collections is an important step towards high-quality 3D-aware human modeling. A core requirement is an efficient architecture that scal…

cs.CV2024★ 34 cited

NPGA: Neural Parametric Gaussian Avatars

Simon Giebenhain, Tobias Kirschstein, Martin Rünz +2

The creation of high-fidelity, digital versions of human heads is an important stepping stone in the process of further integrating virtual components into our everyday lives. Cons…

cs.CV2023

MonoNPHM: Dynamic Head Reconstruction from Monocular Videos

Simon Giebenhain, Tobias Kirschstein, Markos Georgopoulos +3

We present Monocular Neural Parametric Head Models (MonoNPHM) for dynamic 3D head reconstructions from monocular RGB videos. To this end, we propose a latent appearance space that…

cs.CV2023★ 5 cited

GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians

Shenhan Qian, Tobias Kirschstein, Liam Schoneveld +3

We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic…

cs.CV2023★ 1 cited

DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatars

Tobias Kirschstein, Simon Giebenhain, Matthias Nießner

DiffusionAvatars synthesizes a high-fidelity 3D head avatar of a person, offering intuitive control over both pose and expression. We propose a diffusion-based neural renderer that…

cs.CV2023★ 103 cited

NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads

Tobias Kirschstein, Shenhan Qian, Simon Giebenhain +2

We focus on reconstructing high-fidelity radiance fields of human heads, capturing their animations over time, and synthesizing re-renderings from novel viewpoints at arbitrary tim…

cs.CV2022★ 1 cited

Learning Neural Parametric Head Models

Simon Giebenhain, Tobias Kirschstein, Markos Georgopoulos +3

We propose a novel 3D morphable model for complete human heads based on hybrid neural fields. At the core of our model lies a neural parametric representation that disentangles ide…

cs.LG2021★ 63 cited

Language-Agnostic Representation Learning of Source Code from Structure and Context

Daniel Zügner, Tobias Kirschstein, Michele Catasta +2

Source code (Context) and its parsed abstract syntax tree (AST; Structure) are two complementary representations of the same computer program. Traditionally, designers of machine l…