most citedVersatileGait: A Large-Scale Synthetic Gait Dataset with Fine-GrainedAttributes and Complicated Scenarios

11 citations · 19 across the 8 of their papers we have counts for

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cs.CV2026

IB-Flow: Information Bottleneck-Guided CFG Distillation for Few-Step Text-to-Image Generation

Yiting Wang, Jingyi Zhang, Wenhu Zhang +4

While large-scale text-to-image generative models have achieved unprecedented visual performance, their inherent reliance on multi-step iterative solvers incurs severe inference la…

cs.CV2026

CoDMD: Copula-aware Distribution Matching Distillation for Fast Video Generation

Wenhu Zhang, Kun Cheng, Changyuan Wang +7

Few-step distillation for video diffusion models has attracted significant attention, driven by the urgent demand for efficient deployment in real-world scenarios. However, Distrib…

cs.CV2026

SpatialEdit: Benchmarking Fine-Grained Image Spatial Editing

Yicheng Xiao, Wenhu Zhang, Lin Song +10

Image spatial editing performs geometry-driven transformations, allowing precise control over object layout and camera viewpoints. Current models are insufficient for fine-grained…

cs.CV2021

VersatileGait: A Large-Scale Synthetic Gait Dataset Towards in-the-Wild Simulation

Pengyi Zhang, Huanzhang Dou, Wenhu Zhang +4

Gait recognition has a rapid development in recent years. However, gait recognition in the wild is not well explored yet. An obvious reason could be ascribed to the lack of diverse…

cs.CV2021★ 8 cited

Deep RGB-D Saliency Detection with Depth-Sensitive Attention and Automatic Multi-Modal Fusion

Peng Sun, Wenhu Zhang, Huanyu Wang +2

RGB-D salient object detection (SOD) is usually formulated as a problem of classification or regression over two modalities, i.e., RGB and depth. Hence, effective RGBD feature mode…

cs.CV2021★ 11 cited

VersatileGait: A Large-Scale Synthetic Gait Dataset with Fine-GrainedAttributes and Complicated Scenarios

Huanzhang Dou, Wenhu Zhang, Pengyi Zhang +6

With the motivation of practical gait recognition applications, we propose to automatically create a large-scale synthetic gait dataset (called VersatileGait) by a game engine, whi…