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20212025
most citedAdaptive Joint Optimization for 3D Reconstruction with Differentiable Rendering

15 citations · 18 across the 5 of their papers we have counts for

collaborators

7 papers

cs.CV2025

DetAny4D: Detect Anything 4D Temporally in a Streaming RGB Video

Jiawei Hou, Shenghao Zhang, Can Wang +5

Reliable 4D object detection, which refers to 3D object detection in streaming video, is crucial for perceiving and understanding the real world. Existing open-set 4D object detect…

cs.CV2025

WordCraft: Interactive Artistic Typography with Attention Awareness and Noise Blending

Zhe Wang, Jingbo Zhang, Tianyi Wei +2

Artistic typography aims to stylize input characters with visual effects that are both creative and legible. Traditional approaches rely heavily on manual design, while recent gene…

cs.CV2024

Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model

Hongliang Zhong, Can Wang, Jingbo Zhang +1

Generating and inserting new objects into 3D content is a compelling approach for achieving versatile scene recreation. Existing methods, which rely on SDS optimization or single-v…

cs.CV2023

HumanRef: Single Image to 3D Human Generation via Reference-Guided Diffusion

Jingbo Zhang, Xiaoyu Li, Qi Zhang +3

Generating a 3D human model from a single reference image is challenging because it requires inferring textures and geometries in invisible views while maintaining consistency with…

cs.CV202215 cited

Adaptive Joint Optimization for 3D Reconstruction with Differentiable Rendering

Jingbo Zhang, Ziyu Wan, Jing Liao

Due to inevitable noises introduced during scanning and quantization, 3D reconstruction via RGB-D sensors suffers from errors both in geometry and texture, leading to artifacts suc…

cs.CV20222 cited

FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing

Jingbo Zhang, Xiaoyu Li, Ziyu Wan +2

We propose a Few-shot Dynamic Neural Radiance Field (FDNeRF), the first NeRF-based method capable of reconstruction and expression editing of 3D faces based on a small number of dy…