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20212026
most citedAVATAR: Blender add-on for fast creation of 3D human models

5 citations · 6 across the 10 of their papers we have counts for

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10 papers · 1 filter

cs.CV2026

ManifoldSplat: Language-Guided Semantic Shape Editing of 3D Gaussian Head Avatars

Antonio Canela, Jordi Sànchez-Riera

High-fidelity 3D head avatars have reached near-photorealistic quality. While recent methods enable text-driven manipulation, they struggle to provide fine-grained localized contro…

cs.CV2026

ChromaGS: Text-Driven Semantic Editing of 4D Gaussian Avatars

Antonio Canela, Jordi Sànchez-Riera

We present ChromaGS, a method for real-time, language-guided color editing of animatable 3D Gaussian head avatars. Given a trained animatable avatar, users can instantly modify the…

cs.CV2026

Spotter: Efficient Urban Visual Localization via Geo-Referenced Facade Landmarks in GPS-Degraded Environments

Antoni Valls, Jordi Sanchez-Riera

Accurate visual localization on robotic and wearable platforms remains challenging in dense urban environments. Existing methodologies typically rely on GPS for absolute positionin…

cs.CV2026

VisionAssist: An Open-Source Smartphone Assistant for AI-Based Visual Accessibility

Ayşe Özlem Çalışkan, Jordi Sanchez-Riera

People with low vision often face challenges in performing everyday tasks that require interpreting visual information. We present \textbf{VisionAssist}, an open-source mobile appl…

cs.CV2026

Urban Risk-Aware Navigation via VQA-Based Event Maps for People with Low Vision

Antoni Valls, Jordi Sanchez-Riera

Visual impairment affects hundreds of millions of people worldwide, severely limiting their ability to navigate urban environments safely and independently. While wearable assistiv…

cs.CV2026

BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction

Alessio Mazzucchelli, Maria Naranjo-Almeida, Jorge Bustos-Sanchez +4

Most Gaussian Splatting techniques that provide a 3D semantic representation of the scene do not optimize the underlying 3D geometry, making object-level editing or asset extractio…

cs.CV2024

MultiPhys: Multi-Person Physics-aware 3D Motion Estimation

Nicolas Ugrinovic, Boxiao Pan, Georgios Pavlakos +5

We introduce MultiPhys, a method designed for recovering multi-person motion from monocular videos. Our focus lies in capturing coherent spatial placement between pairs of individu…

cs.CV2023

InstantAvatar: Efficient 3D Head Reconstruction via Surface Rendering

Antonio Canela, Pol Caselles, Ibrar Malik +5

Recent advances in full-head reconstruction have been obtained by optimizing a neural field through differentiable surface or volume rendering to represent a single scene. While th…

cs.CV2021

PhysXNet: A Customizable Approach for LearningCloth Dynamics on Dressed People

Jordi Sanchez-Riera, Albert Pumarola, Francesc Moreno-Noguer

We introduce PhysXNet, a learning-based approach to predict the dynamics of deformable clothes given 3D skeleton motion sequences of humans wearing these clothes. The proposed mode…

cs.CV2021★ 1 cited

Grasp-Oriented Fine-grained Cloth Segmentation without Real Supervision

Ruijie Ren, Mohit Gurnani Rajesh, Jordi Sanchez-Riera +6

Automatically detecting graspable regions from a single depth image is a key ingredient in cloth manipulation. The large variability of cloth deformations has motivated most of the…