activity
20202022
most citedConditional Directed Graph Convolution for 3D Human Pose Estimation

6 citations · 10 across the 6 of their papers we have counts for

collaborators

7 papers

cs.CV2022

Screentone-Preserved Manga Retargeting

Minshan Xie, Menghan Xia, Xueting Liu +1

As a popular comic style, manga offers a unique impression by utilizing a rich set of bitonal patterns, or screentones, for illustration. However, screentones can easily be contami…

cs.CV2022

Point Set Self-Embedding

Ruihui Li, Xianzhi Li, Tien-Tsin Wong +1

This work presents an innovative method for point set self-embedding, that encodes the structural information of a dense point set into its sparser version in a visual but impercep…

eess.IV2021

Invertible Tone Mapping with Selectable Styles

Zhuming Zhang, Menghan Xia, Xueting Liu +2

Although digital cameras can acquire high-dynamic range (HDR) images, the captured HDR information are mostly quantized to low-dynamic range (LDR) images for display compatibility…

cs.CV20216 cited

Conditional Directed Graph Convolution for 3D Human Pose Estimation

Wenbo Hu, Changgong Zhang, Fangneng Zhan +2

Graph convolutional networks have significantly improved 3D human pose estimation by representing the human skeleton as an undirected graph. However, this representation fails to r…

cs.CV20214 cited

Bidirectional Projection Network for Cross Dimension Scene Understanding

Wenbo Hu, Hengshuang Zhao, Li Jiang +2

2D image representations are in regular grids and can be processed efficiently, whereas 3D point clouds are unordered and scattered in 3D space. The information inside these two vi…

cs.CV2021

A Learned Compact and Editable Light Field Representation

Menghan Xia, Jose Echevarria, Minshan Xie +1

Light fields are 4D scene representation typically structured as arrays of views, or several directional samples per pixel in a single view. This highly correlated structure is not…