activity
20202022
most citedLearning Deformable Tetrahedral Meshes for 3D Reconstruction

49 citations · 94 across the 10 of their papers we have counts for

collaborators
Showing 2021Show all

5 papers · 1 filter

cs.GR2021

Dynamic Diffuse Global Illumination Resampling

Zander Majercik, Thomas Müller, Alexander Keller +2

Interactive global illumination remains a challenge in radiometrically- and geometrically-complex scenes. Specialized sampling strategies are effective for specular and near-specul…

cs.GR2021

Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System

Rachel Brown, Vasha DuTell, Bruce Walter +4

Computer graphics seeks to deliver compelling images, generated within a computing budget, targeted at a specific display device, and ultimately viewed by an individual user. The f…

cs.CV2021

Robust Vision-Based Cheat Detection in Competitive Gaming

Aditya Jonnalagadda, Iuri Frosio, Seth Schneider +2

Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming. We propose a novel, vision-based approach that captures the final state of th…

cs.DC2021

A Distributed, Decoupled System for Losslessly Streaming Dynamic Light Probes to Thin Clients

Michael Stengel, Zander Majercik, Benjamin Boudaoud +1

We present a networked, high performance graphics system that combines dynamic, high quality, ray traced global illumination computed on a server with direct illumination and prima…

cs.CV2021★ 33 cited

Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes

Towaki Takikawa, Joey Litalien, Kangxue Yin +6

Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural…