activity
20212026
most citedTFPose: Direct Human Pose Estimation with Transformers

57 citations · 67 across the 17 of their papers we have counts for

collaborators

17 papers

cs.CV2026

WorldSculpt: Generating Compositional Worlds from Grounded Videos

Muyao Niu, Jixuan He, Ruihan Yu +9

We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of indi…

cs.CV2026

WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations

Xiaojie Xu, Zhengyuan Lin, Runyi Li +3

Learning to generate or reconstruct explorable worlds requires video paired with more than RGB: camera motion, scene geometry, temporal correspondence and, for interactive models,…

cs.CV2026

Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination

Shuo Liang, Yixing Ma, Pengfei Zhou +33

Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existi…

cs.AI2026

AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15

This report presents an improved version of AlayaWorld. While the backbone architecture, chunk-wise autoregressive generation scheme, and training data remain unchanged from the pr…

cs.CV2026

Sekai2: From World Exploration to Interactive World Modeling

Kang He, Wenshuo Peng, Zihui Gao +3

Video world models must capture how scenes evolve over time and across viewpoints. Training them for long-horizon generation and camera control therefore benefits from long videos…

cs.AI2026

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15

Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interac…

cs.CV2026

AlayaWorld: Long-Horizon and Playable Video World Generation

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…

cs.CV2026

WorldMark: A Unified Benchmark Suite for Interactive Video World Models

Xiaojie Xu, Zhengyuan Lin, Kang He +5

Unlike text- or image-driven video generation, an interactive world model is driven by actions: the user acts, and the world responds. Two obstacles stand in the way of fair and co…

cs.CV2025★ 1 cited

Generative Video Matting

Yongtao Ge, Kangyang Xie, Guangkai Xu +6

Video matting has traditionally been limited by the lack of high-quality ground-truth data. Most existing video matting datasets provide only human-annotated imperfect alpha and fo…

eess.IV2025

POMATO: Marrying Pointmap Matching with Temporal Motion for Dynamic 3D Reconstruction

Songyan Zhang, Yongtao Ge, Jinyuan Tian +4

3D reconstruction in dynamic scenes primarily relies on the combination of geometry estimation and matching modules where the latter task is pivotal for distinguishing dynamic regi…

cs.CV2024

GeoBench: Benchmarking and Analyzing Monocular Geometry Estimation Models

Yongtao Ge, Guangkai Xu, Zhiyue Zhao +5

Recent advances in discriminative and generative pretraining have yielded geometry estimation models with strong generalization capabilities. While discriminative monocular geometr…

cs.CV2024★ 2 cited

Diffusion Models are Efficient Data Generators for Human Mesh Recovery

Yongtao Ge, Wenjia Wang, Yongfan Chen +4

Despite remarkable progress having been made on the problem of 3D human pose and shape estimation (HPS), current state-of-the-art methods rely heavily on either confined indoor moc…

cs.CV2024★ 2 cited

What Matters When Repurposing Diffusion Models for General Dense Perception Tasks?

Guangkai Xu, Yongtao Ge, Mingyu Liu +5

Extensive pre-training with large data is indispensable for downstream geometry and semantic visual perception tasks. Thanks to large-scale text-to-image (T2I) pretraining, recent…

cs.CV2023★ 3 cited

Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction

Wenjia Wang, Yongtao Ge, Haiyi Mei +6

As it is hard to calibrate single-view RGB images in the wild, existing 3D human mesh reconstruction (3DHMR) methods either use a constant large focal length or estimate one based…

cs.CV2022★ 2 cited

Point-Teaching: Weakly Semi-Supervised Object Detection with Point Annotations

Yongtao Ge, Qiang Zhou, Xinlong Wang +3

Point annotations are considerably more time-efficient than bounding box annotations. However, how to use cheap point annotations to boost the performance of semi-supervised object…

cs.CV2022

Poseur: Direct Human Pose Regression with Transformers

Weian Mao, Yongtao Ge, Chunhua Shen +4

We propose a direct, regression-based approach to 2D human pose estimation from single images. We formulate the problem as a sequence prediction task, which we solve using a Transf…

cs.CV2021★ 57 cited

TFPose: Direct Human Pose Estimation with Transformers

Weian Mao, Yongtao Ge, Chunhua Shen +3

We propose a human pose estimation framework that solves the task in the regression-based fashion. Unlike previous regression-based methods, which often fall behind those state-of-…