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20212025
most citedAttention Mechanisms in Computer Vision: A Survey

2.5k citations · 2.6k across the 11 of their papers we have counts for

collaborators

12 papers

cs.CV2025

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing

Heyi Sun, Cong Wang, Tian-Xing Xu +4

Creating high-fidelity and editable head avatars is a pivotal challenge in computer vision and graphics, boosting many AR/VR applications. While recent advancements have achieved p…

cs.GR2025

GeometryCrafter: Consistent Geometry Estimation for Open-world Videos with Diffusion Priors

Tian-Xing Xu, Xiangjun Gao, Wenbo Hu +3

Despite remarkable advancements in video depth estimation, existing methods exhibit inherent limitations in achieving geometric fidelity through the affine-invariant predictions, l…

cs.CV2024

3D Gaussian Editing with A Single Image

Guan Luo, Tian-Xing Xu, Ying-Tian Liu +3

The modeling and manipulation of 3D scenes captured from the real world are pivotal in various applications, attracting growing research interest. While previous works on editing h…

cs.CV2024

Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing

Tian-Xing Xu, Wenbo Hu, Yu-Kun Lai +2

3D Gaussian splatting, emerging as a groundbreaking approach, has drawn increasing attention for its capabilities of high-fidelity reconstruction and real-time rendering. However,…

cs.CV2023★ 2 cited

MBPTrack: Improving 3D Point Cloud Tracking with Memory Networks and Box Priors

Tian-Xing Xu, Yuan-Chen Guo, Yu-Kun Lai +1

3D single object tracking has been a crucial problem for decades with numerous applications such as autonomous driving. Despite its wide-ranging use, this task remains challenging…

cs.CV2022★ 3 cited

CXTrack: Improving 3D Point Cloud Tracking with Contextual Information

Tian-Xing Xu, Yuan-Chen Guo, Yu-Kun Lai +1

3D single object tracking plays an essential role in many applications, such as autonomous driving. It remains a challenging problem due to the large appearance variation and the s…

cs.CV2022

Deforming Radiance Fields with Cages

Tianhan Xu, Tatsuya Harada

Recent advances in radiance fields enable photorealistic rendering of static or dynamic 3D scenes, but still do not support explicit deformation that is used for scene manipulation…

cs.CV2022★ 2 cited

Gradient-based Point Cloud Denoising with Uniformity

Tian-Xing Xu, Yuan-Chen Guo, Yong-Liang Yang +1

Point clouds captured by depth sensors are often contaminated by noises, obstructing further analysis and applications. In this paper, we emphasize the importance of point distribu…

cs.CV2022★ 1 cited

Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis

Tianhan Xu, Yasuhiro Fujita, Eiichi Matsumoto

We propose a new method for reconstructing controllable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene representation on the mesh s…

cs.CV2021★ 2.5k cited

Attention Mechanisms in Computer Vision: A Survey

Meng-Hao Guo, Tian-Xing Xu, Jiang-Jiang Liu +7

Humans can naturally and effectively find salient regions in complex scenes. Motivated by this observation, attention mechanisms were introduced into computer vision with the aim o…

cs.CV2021★ 10 cited

TransLoc3D : Point Cloud based Large-scale Place Recognition using Adaptive Receptive Fields

Tian-Xing Xu, Yuan-Chen Guo, Zhiqiang Li +3

Place recognition plays an essential role in the field of autonomous driving and robot navigation. Point cloud based methods mainly focus on extracting global descriptors from loca…

cs.CV2021★ 14 cited

Graph Stacked Hourglass Networks for 3D Human Pose Estimation

Tianhan Xu, Wataru Takano

In this paper, we propose a novel graph convolutional network architecture, Graph Stacked Hourglass Networks, for 2D-to-3D human pose estimation tasks. The proposed architecture co…