activity
20212026
most citedDr.Jit: A Just-In-Time Compiler for Differentiable Rendering

150 citations · 169 across the 5 of their papers we have counts for

collaborators

5 papers

cs.GR2026

Beyond Positional Encoding: A 5D Spatio-Directional Hash Encoding

Philippe Weier, Lukas Bode, Philipp Slusallek +2

In this work, we propose a new spatio-directional neural encoding that is compact and efficient, and supports all-frequency signals in both space and direction. Current learnable e…

cs.GR2026

Generalized non-exponential Gaussian splatting

Sébastien Speierer, Adrian Jarabo

In this work we generalize 3D Gaussian splatting (3DGS) to a wider family of physically-based alpha-blending operators. 3DGS has become the standard de-facto for radiance field ren…

cs.GR2024★ 19 cited

Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media

Jorge Condor, Sebastien Speierer, Lukas Bode +4

Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, re…

cs.GR2022★ 150 cited

Dr.Jit: A Just-In-Time Compiler for Differentiable Rendering

Wenzel Jakob, Sébastien Speierer, Nicolas Roussel +1

DrJit is a new just-in-time compiler for physically based rendering and its derivative. DrJit expedites research on these topics in two ways: first, it traces high-level simu…

cs.CV2021

Wide-Depth-Range 6D Object Pose Estimation in Space

Yinlin Hu, Sebastien Speierer, Wenzel Jakob +2

6D pose estimation in space poses unique challenges that are not commonly encountered in the terrestrial setting. One of the most striking differences is the lack of atmospheric sc…