150 citations · 169 across the 5 of their papers we have counts for
5 papers
Beyond Positional Encoding: A 5D Spatio-Directional Hash Encoding
Philippe Weier, Lukas Bode, Philipp Slusallek +2
In this work, we propose a new spatio-directional neural encoding that is compact and efficient, and supports all-frequency signals in both space and direction. Current learnable e…
Generalized non-exponential Gaussian splatting
Sébastien Speierer, Adrian Jarabo
In this work we generalize 3D Gaussian splatting (3DGS) to a wider family of physically-based alpha-blending operators. 3DGS has become the standard de-facto for radiance field ren…
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
Jorge Condor, Sebastien Speierer, Lukas Bode +4
Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, re…
Dr.Jit: A Just-In-Time Compiler for Differentiable Rendering
Wenzel Jakob, Sébastien Speierer, Nicolas Roussel +1
DrJit is a new just-in-time compiler for physically based rendering and its derivative. DrJit expedites research on these topics in two ways: first, it traces high-level simu…
Wide-Depth-Range 6D Object Pose Estimation in Space
Yinlin Hu, Sebastien Speierer, Wenzel Jakob +2
6D pose estimation in space poses unique challenges that are not commonly encountered in the terrestrial setting. One of the most striking differences is the lack of atmospheric sc…