activity
20182024
most citedRGBX: Image decomposition and synthesis using material- and lighting-aware diffusion models

53 citations · 110 across the 7 of their papers we have counts for

collaborators
Showing cs.CVShow all

9 papers · 1 filter

cs.CV20244 cited

Neural Product Importance Sampling via Warp Composition

Joey Litalien, Miloš Hašan, Fujun Luan +2

Achieving high efficiency in modern photorealistic rendering hinges on using Monte Carlo sampling distributions that closely approximate the illumination integral estimated for eve…

cs.CV202453 cited

RGBX: Image decomposition and synthesis using material- and lighting-aware diffusion models

Zheng Zeng, Valentin Deschaintre, Iliyan Georgiev +5

The three areas of realistic forward rendering, per-pixel inverse rendering, and generative image synthesis may seem like separate and unrelated sub-fields of graphics and vision.…

cs.CV20237 cited

PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Prediction

Peng Wang, Hao Tan, Sai Bi +6

We propose a Pose-Free Large Reconstruction Model (PF-LRM) for reconstructing a 3D object from a few unposed images even with little visual overlap, while simultaneously estimating…

cs.CV202332 cited

Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model

Jiahao Li, Hao Tan, Kai Zhang +7

Text-to-3D with diffusion models has achieved remarkable progress in recent years. However, existing methods either rely on score distillation-based optimization which suffer from…

cs.CV20223 cited

Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing

Jingsen Zhu, Fujun Luan, Yuchi Huo +7

Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-…

cs.CV20222 cited

IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images

Kai Zhang, Fujun Luan, Zhengqi Li +1

We propose a neural inverse rendering pipeline called IRON that operates on photometric images and outputs high-quality 3D content in the format of triangle meshes and material tex…