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Human Digital Twin: A Survey
Yujia Lin, Liming Chen, Aftab Ali +7
Digital twin has recently attracted growing attention, leading to intensive research and applications. Along with this, a new research area, dubbed as "human digital twin" (HDT), h…
A Review on Serious Games for Phobia
Sha Li, Peichen Yang, Rongyang Li +4
Phobia is a widespread mental illness, and severe phobias can seriously impact patients daily lives. One-session Exposure Treatment (OST) has been used to treat phobias in the earl…
A Review on Serious Games for Disaster Relief
Huansheng Ning, Zhangfeng Pi, Wenxi Wang +2
Human beings have been affected by disasters from the beginning of life, bringing them many sad memories. In the long struggle against disaster, people have devised a variety of me…
A Tutorial of Cyber-Syndrome viewed from Cyber-Physical-Social-Thinking Space and Maslow's Hierarchy of Needs
Feifei Shi, Huansheng Ning, Sahraoui Dhelim
With the increase of active Internet users, various physical, social, and mental disorders have recently emerged because of the excessive use of technology. Cyber-Syndrome is known…
Sensor Data Augmentation by Resampling for Contrastive Learning in Human Activity Recognition
Jinqiang Wang, Tao Zhu, Jingyuan Gan +3
While deep learning has contributed to the advancement of sensor-based Human Activity Recognition (HAR), it is usually a costly and challenging supervised task with the needs of a…
A Review on Serious Games for ADHD
Yuanyuan Zheng, Rongyang Li, Sha Li +3
Attention deficit and hyperactivity disorder (ADHD) have two main characteristics: inattention and impulsivity.It has many obstacles to the normal development of children and is ve…