4 citations · 9 across the 15 of their papers we have counts for
4 papers · 1 filter
Learning Dynamic Grasping
Nga Kiu Kelly Ho, Yilin Liu, Hao Xu +1
Synthesizing believable 4D hand-object grasping sequences is important for character animation, extended reality, and embodied agents. Grasping requires a hand to approach, contact…
TopoGS: Planar Reconstruction via Topology-aware 3D Gaussian Splatting
Shanshan Pan, Jiale Chen, Yilin Liu +1
Extracting structured, parametric 3D representations from raw images remains a fundamental challenge in computer vision and graphics. While recent advancements in the 3D Gaussian S…
DualBrep: A Dual-Field Continuous Representation for B-rep Modelling
Yilin Liu, Pradeep Jayaraman, Chinthala Reddy +2
Boundary Representation (B-rep) is the most commonly used data format in Computer-Aided Design (CAD) due to its analytical precision and direct support for parametric editing. Howe…
Open-CHOIR: Open-World Contact-Aware 4D Hand-Object Interaction Reconstruction
Hao Xu, Yilin Liu, Yinqiao Wang +2
We ask whether everyday open-world monocular videos can be turned into reusable 4D interaction primitives: articulated hand motion, object shape with 6D pose over time, and the whe…