5 citations · 5 across the 2 of their papers we have counts for
5 papers
MIME: Human-Aware 3D Scene Generation
Hongwei Yi, Chun-Hao P. Huang, Shashank Tripathi +3
Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labo…
Human-Aware Object Placement for Visual Environment Reconstruction
Hongwei Yi, Chun-Hao P. Huang, Dimitrios Tzionas +5
Humans are in constant contact with the world as they move through it and interact with it. This contact is a vital source of information for understanding 3D humans, 3D scenes, an…
AGORA: Avatars in Geography Optimized for Regression Analysis
Priyanka Patel, Chun-Hao P. Huang, Joachim Tesch +3
While the accuracy of 3D human pose estimation from images has steadily improved on benchmark datasets, the best methods still fail in many real-world scenarios. This suggests that…
On Self-Contact and Human Pose
Lea Müller, Ahmed A. A. Osman, Siyu Tang +2
People touch their face 23 times an hour, they cross their arms and legs, put their hands on their hips, etc. While many images of people contain some form of self-contact, current…
PARE: Part Attention Regressor for 3D Human Body Estimation
Muhammed Kocabas, Chun-Hao P. Huang, Otmar Hilliges +1
Despite significant progress, we show that state of the art 3D human pose and shape estimation methods remain sensitive to partial occlusion and can produce dramatically wrong pred…