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20182026
most citedNoise2Noise: Learning Image Restoration without Clean Data

980 citations · 1.1k across the 15 of their papers we have counts for

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6 papers · 1 filter

cs.CV2026

Texture Space Material Diffusion

Jacob Munkberg, Peter Kocsis, Jon Hasselgren

We present a method for generating high quality materials for 3D objects entirely in texture space. We finetune a video diffusion transformer for text-guided material generation, m…

cs.CV2026

Extracting Neural Materials from Images

Kim Youwang, Jon Hasselgren, Peter Kocsis +3

Neural materials can represent complex specular reflections and scattering effects in a compact, universal basis. However, acquiring and authoring such materials remains challengin…

cs.GR2026

Toward Richer Material Generation via Procedural Data Enhancement

Yunchen Yu, Jacob Munkberg, Jon Hasselgren +3

Generative models for material creation are fundamentally limited by the quality and expressivity of available training data. Simple physically based rendering (PBR) materials, whi…

cs.CV2026

TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions

Or Perel, Hassan Abu Alhaija, Zian Wang +4

We introduce TRON, a rendering framework that combines 3D Gaussian ray tracing with neural rendering to enable realistic and controllable rendering of real-world 3D scenes under no…

cs.GR2026

AlbedoEdit: Unified Instance-Level Video Editing with Albedo Guidance

Xilong Zhou, Bao-Huy Nguyen, Zheng Zeng +6

Video generative models have achieved remarkable progress in synthesizing photorealistic video sequences. However, enabling broader and more creative downstream applications requir…

cs.CV2026

VideoMatGen: PBR Materials through Joint Generative Modeling

Jon Hasselgren, Zheng Zeng, Milos Hasan +1

We present a method for generating physically-based materials for 3D shapes based on a video diffusion transformer architecture. Our method is conditioned on input geometry and a t…